Recreation of the primary pixel font from Taito's "Darius Force" (aka "Super Nova", 1993) on the SNES.
Note the cursor/square character, mapped to "black large square" (U+2B1B).
Only the characters present in the game's tile set have been included.
Recreation of the italic/slanted pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
This font is used in the initial title crawl and in the dialogs/cutscenes. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
The game uses a crisp, non-antialiased version of the same font used in the "Teenage Mutant Ninja Turtles" (1989) and "Teenage Mutant Ninja Turtles: Turtles in Time" (1991) arcade machines. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
Recreation of the large (16x16) pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Acclaim/Software Creations' "Venom/Spider-Man: Separation Anxiety" (1995) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)A pixel rendition of Bolton Sans by designer Paul Lloyd. For a game concept of mine.
This is a redone version, as the original had issues that I couldn't seem to fix. But hey, this time it has more characters!
If you want to use this commercially, I guess I'd suggest getting permission from both of us?
Megaten 20XX is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.
~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~
Please contact me if you wish to license this font for commercial purposes!
© Copyright & created by Caveras.
I used Tile Molester (I didn't name it that way!) and extracted the Earthbound and Mother 2 font (English ROM and Japanese ROM) that was used in the game's menu and tried to combine and insert them here myself. (I used the Earthbound's Latin instead of Mother 2's bolder one, because most recognize it that way)
I've added a few hundred more glyphs to it, hoping this may come in handy for some fans out there. ^^ I'll add more languages (maybe use all the glyphs available) if you request it, otherwise, I'll only leave it at 878 glyphs. ;D
This font includes:
- Basic Latin
- More Latin
- Extended Latin A
- Extended Latin B
- Katakana
- Hiragana
- Greek and Coptic
To reference the game a little more... Katakana Middle Dot, More Latin's Middle Dot, and More Latin's Bullet are actually the middle dots that you see in the Japanese and English character naming screen, respectively. ^^
I don't have status conditions and the battle font in here, because it's pretty much its own font and I honestly can't find it in the game's file for some reason... (no clue what settings to use see those)
Recreation of the small pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Exactly the same as Konami's "Biker Mice from Mars" (1994), but with an additional "®" registered sign. Only the characters present in the game's tile set have been included.
This is a clone of Biker Mice SNESRecreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Axelay" (1992) on the SNES.
Note the small triangle (U+00B7 'middot'), large triangle (U+2022 'bullet') and black circle (U+26AB).
Only the characters present in the game's tile set have been included.
This stylish pixel font is a combined recreation of the original font appearing in the SNES brawler Kouryuu no Mimi and the font used for the inofficial English fan translation. Both fonts are very different in style, shape and measurements, but I mixed them together as there are no overlaps on any glyphs.
The character set of Kouryuu includes a vast array of additional diacritic variants (which do not appear in-game), number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 11pt and avoid any font smoothing or anti aliasing methods.
~ Kouryuu by Caveras - a font recreation based on original fonts from the SNES game Kouryuu no Mimi, developed and released by VAP in 1995. ~
This is a clonePhantalia is a monospaced sans-serif pixel font recreation based on an original font appearing in the SNES video game Tales of Phantasia, developed by Wolf Team and released by Namco in 1995.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included are the full hiragana and katakana character sets from the original Japanese version of the game.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 6pt and avoid any anti-aliasing or other font smoothing methods.
~ Phantalia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a cloneThis beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a clonePixel font recreation based on two of the main fonts appearing in the Syndicate game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added many of more common characters, diacritics, and other gylphs that don't show up in the game. A full set of the Japanese version's katakana characters is also included.
The base font size and recommended setting for Syntricate is 5pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
Syndicate on the SNES was developed by Bullfrog Productions and released by Ocean Software in 1993.
~ Syntricate - created by Caveras based on original fonts used in Syndicate for the Super Nintendo. ~
ChronoType is not the first recreation of the original Chrono Trigger font on the web, but certainly the most accurate and comprehensive you'll find.
The font is based on the complete set of the game's official and fan-translated characters and thus also features the Japanese hiragana and katakana alphabets as well as Cyrillic and Greek letters, countless additional stuff like special characters, unique glyphs, and whatnot.
The base font size and recommended setting for ChronoType is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Chrono Trigger experience.
Chrono Trigger on the SNES was developed and published by Square in 1995.
~ ChronoType - created by Caveras after the original main text font used in Chrono Trigger for the SNES. ~
Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~