Searching for more “Pixel” fonts?
Buy and download “Pixel” fonts at MyFonts.
Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
Nothing Phone font inspired
See more:
https://fontstruct.com/fontstructions/show/2142870/dover-led-v2-4
https://fontstruct.com/fontstructions/show/1406099/nanopixel
https://fontstruct.com/fontstructions/show/2147398/pixel-sans-13-63
Last week my beloved iMac stopped working for good. It's been more than a decade of a fantastic relationship, but now I have to accept the fact that it won't be with me anymore... With that in mind, I've collected these vintage Mac icons, most (maybe all) made by the great Susan Kare in the best 80's. Curiously, you will see that many of them have remained until today with very few modifications, but others (that dot matrix printer, those faxes, those floppy disks...) have definitely passed into the History. I remember with particular displeasure the d*** Bomb, which appeared unexpectedly when the computer crashed -too frecuently- and you then lost all the work not saved manually. Freaky old times. My favourite character still being Clarus, the dogcow (at the Z, of course). Hope you like them.
A: Mac-happy / B: Mac-unhappy / C: Mac-working / D: Bin / E: Bomb / F: Watch / G: Save / H: Save-as / I: File-text / J: File-vector / K: File-graphic / L: New / M: New-text / N: New-vector / O: New-graphic / P: New-type / Q: Compress / R: Font-kit / S: Font-stack / T: Alert / U: Prompt / V: AppleLink / W: Fax / X: Fax-to / Y: Command / Z: Dogcow (Clarus).
a: Print / b: Arrow / c: Hand / d: Inbox / e: Inbox-in / f: Inbox-out / g: Mail-drown / h: Mail-wings / i: News-headlines / j: Newspaper / k: Easy-access / l: Quick-access / m: Direct-access / n: Folder / o: Folder-speedy / p: Folder-hierarchy / q: Compress / r: Box / s: Desk-drawer / t: Top-drawer / u: Global / v: Library / w: Personal-archive / x: Threaded / y: Volume / z: Zoom.
0: OK / 1: New-blank-file / 2: Pencil / 3: Eraser / 4: Lasso / 5: (Idem) / 6: Brush / 7: Fill / 8: Spray / 9: Apple-logo.
What began nearly 8 years ago as an experiment in multi-stage, multi-resolution pixel serif type drafting (starting smallish then manually upscaling x4), took on the robust character you see here after countless edits and some tricky lessons learned along the way.
The initial weight was on the light side (cloned privately for posterity), so I took a leap into this bookish weight by fattening each glyph copy-pasted 1 pixel shifted both up and to the right. A rudimentary technique, by no means novel, yet almost wholly effective. I saw fit from here to only make a handful of corrections, keeping the slightly rounded and slanted serif shape that resulted as well as the subtle reenforcing of a pen-nib construction.
More intriguing is the 1-bit “anti-aliasing” scheme I found myself progressively guided toward while finding the lines of these curves developing the initial light weight. Implied diagonals and said curves – as well as refinement of contrast – are substantially more granular and specific than had I taken a black-and-white posterized, or stairstepped approach.
At half-resolution, the resulting smoothness is acceptible. This type of hinting will be useful in developing a substitution rule set consisting of subpixel slanted or curved bricks to produce a “vectorized” version.
Indeed, such a process could be purely automated by a proficient developer or properly trained neural network (this would be a really interesting future feature for fontstruct pro – rather than hinting a font after painstaking vector construction, why not reverse the process by way of en vogue ai-assisted upscaling?).
Basic accented charaters and numerals are being added as I churn through the extended character set...
Colourized and 3D version of "zeropixel", product of the union of the outline version plus the fill version (and a small displacement added). My admired four had the idea, so I have tried to put it into practice. Hope you like it.
This is a clone of zeropixel eYe/FSFinished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)
Don't worry, this is not a font, this is a picture game. Please, type any uppercase character in the user input window from A to T, then the same character but in the lowercase and then press the space before repeat the operation with other character that you want: Aa (space) Bb (space) Cc (space)... And... Surprise! Here you are my crazy pixel friends. After this, you can mix the characters and play a little bit more creating some funny "monsters": Bd (space) Hp (space) Pt... There are 400 variations to try. Enjoy them!
First attempt at a cursive pixel font. The name derives from an old joke band, whose name is itself a parody of the name of a toy gun by BoomCo, the "Rapid Madness".
Original size: 12pt (use multiples of this value for pixel perfection)
VERSION HISTORY:
09 Mar 2018 - v1.0 released.
10 Mar 2018 - v1.1 released.
13 Mar 2018 - v1.2 released. More Latin support added. The capital letters were cleaned up to make them nicer-looking when appearing in isolation. Excess spaces/lengths of line were reduced to make for denser-looking, more naturally handwritten words.
02 Apr 2018 - "More Latin" and "Google Fonts Basic" ranges finished. More shortening/optimization done for the extended Latin letters.
SUPER MA(RE-)O BROS.
A bitmap typeface family that recaps the classic fonts that were used for 1985 Nintendo Entertainment System game "Super Mario Bros."
-- It's a large piece that covers a bit of everything. And two seporate typefaces will be published the following days to accompany this one seemlessly.
both more less finished as well, but changes were made in this one that requires the other two to be fixed again in order to seemlessly work together before getting published, So stay tuned!
About this fist part:
It combines not just the two (title screen and ingame regular text)fonts used for this game, but also includes dingbats related to the game, and combines it all into one single typeface!
The sample will only display correctly at exact pixel size or double the value of this due to dither gradients that otherwise not show as a solid surfaces.
Basic and Extended Latin - letters seen at title screen
Superscripts and Subscripts - regular text font (only partial alphabet, as according to the unicode standard for this block)
Miscellaneous Symbols - miscellaneous dingbats related to the game such as emoji's and blocks to make seemless ornamental features like seen ingame
Halfwidth and Fullwidth Forms - regular text font but with full suport for both uppercase & lowercase, as well as numerals and basic punctuation.
Enjoy!
Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included