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Ever seen the Undertale/Deltarune font in languages like Russian, Greek, Polish, Vietnamese ... ?
It's possible by downloading this font.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Nothing Phone font inspired
See more:
https://fontstruct.com/fontstructions/show/2142870/dover-led-v2-4
https://fontstruct.com/fontstructions/show/1406099/nanopixel
https://fontstruct.com/fontstructions/show/2147398/pixel-sans-13-63
This is my recreation of the pixelated large font used on the Sony Digital Handycam DCR-TRV17, made through carefully copying each character pixel by pixel from pictures of the LCD screen.
As Handycams mainly use all capital letters (minus "InfoLITHIUM"), those are the only letters included. While the letters, numbers, and a couple punctuation were copied correctly, others are either based on existing characters or are from a screenshot of the CCD-TR728E demo on YouTube (for mostly accented characters. The Cyrillic characters won't be included unless a screenshot of the second page of letters is shown).
Recreated Microsoft Sans Serif font from the original font file.
NOTE: Click "TrueType Font" when downloading!
Я С ЭТИМ ОЧЕНЬ ДОЛГО ПРОВОЗИЛАСЬ, И ВОТ ОНА ГОТОВА, ТА САМАЯ КИРИЛЛИЦА!!!
This font has basic Latin and Cyrillic symbols.
YAY, THIS IS END!!! Oh my god!
Upd. March 2nd 2024: It can be cloned and updated to the my own version from TS!Underswap
This is a clone of SansAn exact pixel-by-pixel copy of the font from the HeartGold/SoulSilver games.
I will add some original characters once the font is done for a more complete font file.
There's only the Japanese characters left to do!
UPDATE (2017-11-10)
> Fixed spacing on a LOT of characters
> Adjusted heights on some characters
UPDATE (2017-11-11)
> All English/Latin characters done
> Added all the random symbols and arrows
Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter 2" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionWhat began nearly 8 years ago as an experiment in multi-stage, multi-resolution pixel serif type drafting (starting smallish then manually upscaling x4), took on the robust character you see here after countless edits and some tricky lessons learned along the way.
The initial weight was on the light side (cloned privately for posterity), so I took a leap into this bookish weight by fattening each glyph copy-pasted 1 pixel shifted both up and to the right. A rudimentary technique, by no means novel, yet almost wholly effective. I saw fit from here to only make a handful of corrections, keeping the slightly rounded and slanted serif shape that resulted as well as the subtle reenforcing of a pen-nib construction.
More intriguing is the 1-bit “anti-aliasing” scheme I found myself progressively guided toward while finding the lines of these curves developing the initial light weight. Implied diagonals and said curves – as well as refinement of contrast – are substantially more granular and specific than had I taken a black-and-white posterized, or stairstepped approach.
At half-resolution, the resulting smoothness is acceptible. This type of hinting will be useful in developing a substitution rule set consisting of subpixel slanted or curved bricks to produce a “vectorized” version.
Indeed, such a process could be purely automated by a proficient developer or properly trained neural network (this would be a really interesting future feature for fontstruct pro – rather than hinting a font after painstaking vector construction, why not reverse the process by way of en vogue ai-assisted upscaling?).
Basic accented charaters and numerals are being added as I churn through the extended character set...
Здраствуйте, ребята, это мой новый шрифт - это Решимость или 8-бит оператор. Он показался мне в написании слишком простым, и мне он понравился. До того, когда я копировала, показался он просто таким странным в написании, что даже засмеялась до слёз от некоторых букв, и я решила его исправить. Я исправила некоторые буквы в дополнительной латинице и греческом алфавите, а также перерисовала и добавила некоторые буквы из кириллицы. Надеюсь, что вам понравится. Хочу извиниться перед Itvord Bone из-за того, что многие буквы из кириллицы перерисовала у него.
Hello guys this is my new font is the Determination or the 8-bit operator. It seemed to me the writing is too simple, and I liked it. Before, when I copied, it just seemed so odd in writing, even laughed to tears from some of the letters, and I decided to fix it. I fixed some of the additional letters in the Latin alphabet and the Greek alphabet, and redrew and added some letters from the Cyrillic alphabet. I hope that you will like. I want to apologize to Itvord Bone due to the fact that many letters of the Cyrillic alphabet, redrew from him. Sorry for bad English
This is a clone of Determination MonoThis font was last edited: 21:20 UTC 19. June 2020
I was looking for a localization friendly pixel font and could not find any that had good coverage and was not outrageously expensive ($700+) for commerical usage. Thats why I created "PixelLocale".
This font is intended to be reminiscent of the original Pokemon Red/Blue games. Too see how they differ check out this image: https://imgur.com/ixoYRtd
It was important to me to create a consistant looking font across scripts.
You can use it however you like, 100% free with no attribution. Lets make the world more accessible.
Coverage:
Latin characters (815/815),
Greek and Coptic (119/119),
Cyrillic (263/263),
Georgian (83/83)
Hebrew (86/86) (Fontstruct has poor support form Niqqud and Cantillation)
Bopomofo (37/37) (Need feedback)
I'd love to add more scritps. When I started my goal was to have every glyph supported by Fontstruct, but after learning that support for many asian scripts was limited I halted. If someone can shed some light on these limitations and how severe they are and for what scripts they apply, please let me know. I can be reached at "johste[at]chumpware[dot]com".