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(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
Recreation of the pixel font from Capcom's "1942" (1984). Note that in game there are two number variants used - a regular one with a right-hand shadow, and a bold one; this recreation uses the latter. Only the characters present in the game's tile set have been included.
Strict monospaced 3x5 font. Reasonably legible and balanced. Includes upper- and lower-case, digits, punctuation, the whole lower half of CP437. Largely derived from Tom Thumb (MIT or CC-BY 3.0 or CC0 license): http://robey.lag.net/2010/01/23/tiny-monospace-font.html
based on a 3×7 grid, this just skirts the edge of illegibility. originally posted 26/08/2004 http://www.splintered.co.uk/experiments/50/
This is a clone of 3x7 pixelsbased on a 3×7 grid, this just skirts the edge of illegibility. originally posted 26/08/2004 http://www.splintered.co.uk/experiments/50/
This is a clone of 3x7 pixelsbased on a 3×7 grid, this just skirts the edge of illegibility. originally posted 26/08/2004 http://www.splintered.co.uk/experiments/50/
4x3. Keyboard characters only (plus a very few extras). the @ symbol is a solid 4x3 block, which actually works fairly well. all lowercase letters, including p,g,q, (but not including the tall ones: t,i,d,f,h,j,k,l,b) are 3x3; and all are well-distinguished from upper-case. I don't think it's possible to make characters smaller than this... well, without limiting oneself to just uppercase or lowercase.
This is a cloneA Unicode version of "7:12 Serif". I am going to finish the font as soon as possible.
This is a clone of 7:12 SerifThe NEW 7:12 Serif.
V13.5.2: Fixed Latin Extended-D.
V13.5.0-13.5.1: Made by xxIamcoolxx.(Old Me)
V1.0.0-13.4.4: Made by CMunk.
This is a clone of 7:12 Serif UnicodeRecreation of the pixel font used for the highscore table in Sega's "Ace Attacker" (1988). This rather whimsical font contrasts starkly with the primary font used in the game, which is the same as "Altered Beast" (1988).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Quintet/Enix's "ActRaiser" (1990) on the SNES.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The japanese version of this game features subtly different punctuation. This recreation only includes the punctuation marks from the western release.
Only the characters present in the game's tile set have been included.