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CLICK ON THE “PIXEL” BUTTON TO MAKE IT LOOK, LIKE, A BAJILLION TIMES BETTER.
INTENDED LANGUAGE SUPPORT
• ENGLISH
• MĀORI
• SLOVENIAN
• RUSSIAN
THINGS THAT FONTSTRUCT NEEDS
• A DITHERING TOOL
• AN ELLIPSE TOOL
• RECTANGULAR- AND ELLIPTICAL-OUTLINE TOOLS.
• A BUCKET FILL TOOL
• RULERS
• A SKEWABLE GRID
• A MASS KERNING FEATURE (OR EVEN AUTOMATIC KERNING, THAT’D BE NICE)
• SUPPORT FOR MULTIPLE FAMILIES WITHIN ONE FILE
• A TERMINAL FOR PROGRAMMING ALGORITHMS TO AUTOMATE REPETITIVE, PREDICTABLE ASPECTS, AND A WAY TO REFERENCE THE GRID SQUARES AS AN ARRAY OF SOME KIND
DON’T THINK THAT I’M SHOUTING ABOUT THIS. I JUST DON’T LIKE LOWER-CASE LETTERS!
This is a clone of Some fonts you just can’t FontStructA pixel font made to look like fire! Now you can answer (and ask!) your burning questions...
Drawing and editing these takes more time and effort than most other forms of pixel art. Don't expect them to look perfect without some time and effort from YOU, as well. An effect like this requires hand adjustment of every part at every stage.
The coloring, infill color, and effects you use with this font make a drastic difference as to what looks are evoked by its shapes! Scroll down for lots of examples. :^)
Alternates on lowercase!
*
TODO: Alternates for .,?!@_*#$%&()+/:;<=>[\]^`[|]~†123456890
Original size: 18pt (use multiples of this value for pixel perfection)
Offstruct RGB is a pixel colour font made using Adobe Illustrator and Fontstruct's new layers feature. It is inspired by the additive colour model in which Red, Green, and Blue light are mixed together. More samples here: Behance
This is a clone of offstructThird font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
Pixelated or 8-bit version of the Times New Roman font. Alphanumeric, basic punctuation, and basic accented Latin are included. Foreign currency glyphs; Polish, Spanish, French, and Māori characters; and the (Russian) Cyrillic alphabet have been added.
Diffused 33-Segment Pixel Matrix
a.k.a. 'D33SPM' {by dpla}
7- to 33-segment progression
(bitmap-only step-by-step)***
FONT MAPPING =
Abbreviations:
. 'S' Segment (#)
. 'L' Layer (I2O [Groups: 1/23/45/67])
. 'C' Character (ANSI)*
. 'U' Unicode (00+HEX)
. 'P' Position (Clockwise) [Matrix V1]**
. 'I' In/Inner
. 'O' Out/Outer
I to O table:
.S L C .U P..
==-=-=-==-===
00 1 0 30 Mdl
-- - - -- ---
01 2 1 31 N
02 2 2 32 E
03 2 3 33 S
04 2 4 34 W
-- - - -- ---
05 3 5 35 NE
06 3 6 36 SE
07 3 7 37 SW
08 3 8 38 NW
-- - - -- ---
09 4 9 39 NE
10 4 A 41 SE
11 4 B 42 SW
12 4 C 43 NW
-- - - -- ---
13 5 D 44 N
14 5 E 45 E
15 5 F 46 S
16 5 G 47 W
-- - - -- ---
17 6 H 48 NNE
18 6 I 49 NEE
19 6 J 4A SEE
20 6 K 4B SSE
21 6 L 4C SSW
22 6 M 4D SWW
23 6 N 4E NWW
24 6 O 4F NNW
-- - - -- ---
25 7 P 50 NNE
26 7 Q 51 NEE
27 7 R 52 SEE
28 7 S 53 SSE
29 7 T 54 SSW
30 7 U 55 SWW
31 7 V 56 NWW
32 7 W 57 NNW
NOTES =
* So that the FULL MATRIX can be revealed
by enabling all the segments (33 layers)
via "0123456789ABCDEFGHIJKLMNOPQRSTUVW"
(or any distribution of this full string).
**
Now you may 'fontstruct' my 25TH VERSION…
(the "MARS:BENZ" test showcases this one).
***
The expected final & plain VECTOR DESIGNS
could simply begin with rotating squares…
Even in this early and geometric step #0,
all the 33 segment areas would be similar.
33?!
1 BIT too many… try removing S00 yourself
(or merge by adding a 'separating value').
Use the glyph SPACING as usual in x and y
(even by kerning the variable width font).
I started drawing many V1 GLYPHS on April
(+ several ANIMATIONS for matrix testing).
The inherited 7-SEGMENT matrix is a LIMIT
(e.g. no added border for the diacritics).
URL =
fontstruct.com/fontstructions/show/1505159
LICENSE =
You may NOT use D33SPM commercially
{OR ask for my written permission}.
2018
0126 PNG
0320 TXT
0401 TXT UPD
dpla
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
A font perfect for a pixel-based game. Also includes box drawing and block symbols.
Aso see this font by Patrick H. Lauke and this font from Goatmeal, which has some similar letters this font. I made this font in the final days of Everybody Edits, although the letters in the (probably lost now) world have some details that are different from this font.
This font has been expanded to cover CP437, along with (some) legacy symbols.
I still wish we can create a custom .notdef character so we don't have to have the default one on downloaded fonts without having to use FontForge or Glyphs to change it.