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This font was inspired by the works of Christophe Szpajdel (Lord of the Logos, 2010, Die Gestalten Verlag), as well as by the film trilogy and the following game titles (e.g. Middle-earth: Shadows of Mordor, Warner Bros. Interactive Entertainment, 2014) based on Tolkien's epic masterpiece, The Lord of the Rings. Given the game theme, and the 48 bricks vertical limit, I thought more or less around pixel art, or pixel fonts. This is my endeavour to make a spiky blackletter in Szpajdel's black metal style that evokes the terror of Mordor at pixel level. This font has been extensively tested for best kerning, yet some issues might have remained unresolved.
This is a cloneGothixel Mono. A blackletter-style monospace font for small pixel sizes. One half of the Gothixel font family.
Gothixel Mono proudly supports Latin, Greek, Cyrillic, and Hebrew character sets. It also has a big inventory of characters with diacritics, including those necessary for Vietnamese and polytonic Greek.
Gothixel Mono's majuscules are one pixel wider than the minuscules, and the font's default tracking is on the wide side to accomodate this. You can tighten the tracking if desired, but in that case, all-caps text will run together. If you need appropriate space between all letters, I recommend Gothixel, the proportional-width font. However, Gothixel is further behind in development and doesn't have as many character sets yet.
This font family was originally named "Blackletter RPG".
What began nearly 8 years ago as an experiment in multi-stage, multi-resolution pixel serif type drafting (starting smallish then manually upscaling x4), took on the robust character you see here after countless edits and some tricky lessons learned along the way.
The initial weight was on the light side (cloned privately for posterity), so I took a leap into this bookish weight by fattening each glyph copy-pasted 1 pixel shifted both up and to the right. A rudimentary technique, by no means novel, yet almost wholly effective. I saw fit from here to only make a handful of corrections, keeping the slightly rounded and slanted serif shape that resulted as well as the subtle reenforcing of a pen-nib construction.
More intriguing is the 1-bit “anti-aliasing” scheme I found myself progressively guided toward while finding the lines of these curves developing the initial light weight. Implied diagonals and said curves – as well as refinement of contrast – are substantially more granular and specific than had I taken a black-and-white posterized, or stairstepped approach.
At half-resolution, the resulting smoothness is acceptible. This type of hinting will be useful in developing a substitution rule set consisting of subpixel slanted or curved bricks to produce a “vectorized” version.
Indeed, such a process could be purely automated by a proficient developer or properly trained neural network (this would be a really interesting future feature for fontstruct pro – rather than hinting a font after painstaking vector construction, why not reverse the process by way of en vogue ai-assisted upscaling?).
Basic accented charaters and numerals are being added as I churn through the extended character set...
CLICK ON THE “PIXEL” BUTTON TO MAKE IT LOOK, LIKE, A BAJILLION TIMES BETTER.
INTENDED LANGUAGE SUPPORT
• ENGLISH
• MĀORI
• SLOVENIAN
• RUSSIAN
THINGS THAT FONTSTRUCT NEEDS
• A DITHERING TOOL
• AN ELLIPSE TOOL
• RECTANGULAR- AND ELLIPTICAL-OUTLINE TOOLS.
• A BUCKET FILL TOOL
• RULERS
• A SKEWABLE GRID
• A MASS KERNING FEATURE (OR EVEN AUTOMATIC KERNING, THAT’D BE NICE)
• SUPPORT FOR MULTIPLE FAMILIES WITHIN ONE FILE
• A TERMINAL FOR PROGRAMMING ALGORITHMS TO AUTOMATE REPETITIVE, PREDICTABLE ASPECTS, AND A WAY TO REFERENCE THE GRID SQUARES AS AN ARRAY OF SOME KIND
DON’T THINK THAT I’M SHOUTING ABOUT THIS. I JUST DON’T LIKE LOWER-CASE LETTERS!
This is a clone of Some fonts you just can’t FontStruct