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This is font named "InfiniNikiFanStruct2023 Max" Was designed by FontStructor description:
Larger than 9999999999x glyphs.
A good font and best font ever!!!!
꧁ Inspirations ꧂
Pixel sans
Gs Unicode 2.0
Catrinity
Nishiki-teki
Fairfax HD
AwesomeDylanStruct/CoolStruct II
InfiniGlyphs Max 1.3 (we found is out than Gracian Gonzalez-Clemente account).
Electronic data/Futuristic Weegee
꧁ Milestone of glyphs ꧂
8000: X
10K: X
꧁ Links ꧂
Enjoy this, Good luck!
Pixel Font version 1.5
For all the supported characters, see here: pastebin.com/As5gzSf0
This is a cloneA typeface designed to be ideal for coding applications. This typeface aims to be a simple pixel font that can both easily be read at small sizes and also look classy at the same time. Each character is designed to have its own unique shape to avoid confusing one character with another (something I found to be a common issue with most pixel fonts).
This is a cloneThis is version 6.1.0 of Unicode D, which now supports more Cyrillic supplements, Latin-B supplements, and Mathematical Alphanumeric Symbols (they can't appear on any site, but you can download it just for free!).
Just issued on July 10th, 2020.
This is a clone of Unicode 5.0 (Unicode D Pre-Release)The ultimate edition to System 2019.
Mostly seen throughout The Final Minutes' YouTube channel, but retained Hiragana-Katakana symbols.
This is a clone of Unicode 4.5 (Unicode C Beta)~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
ChronoType is not the first recreation of the original Chrono Trigger font on the web, but certainly the most accurate and comprehensive you'll find.
The font is based on the complete set of the game's official and fan-translated characters and thus also features the Japanese hiragana and katakana alphabets as well as Cyrillic and Greek letters, countless additional stuff like special characters, unique glyphs, and whatnot.
The base font size and recommended setting for ChronoType is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Chrono Trigger experience.
Chrono Trigger on the SNES was developed and published by Square in 1995.
~ ChronoType - created by Caveras after the original main text font used in Chrono Trigger for the SNES. ~
Unicode 4.5
Unicode C version. This is a beta release. More will be up-to-date soon.
This is a clone of Unicode 4.0 (Unicode C 2.0)A new version, note the Y with acute is wrong.
This is a clone of Unicode 3.0 (Unicode B)This is Unicode 3.0, version 2 of Unicode 2.0.
The Unicode B set version consists of new characters: IPA Special, Georgia Uppercase symbols, and Phonetic Extensions.
This is a clone of Unicode 2.0 (Unicode A)Unicode C, version 3.0.
This is a clone of Unicode 3.0 (Unicode B)This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.
The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.
Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.
Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.
The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.
~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~
Strictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
There are several recreations of the original PSone Final Fantasy VII font around, but none of them are either as accurate or comprehensive as this version, which also features the Japanese hiragana and katakana alphabets as well as menu numbers, special characters, and whatnot.
The base font size and recommended setting for Reactor7 is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Final Fantasy VII experience.
Final Fantasy VII on the PlayStation was developed and released by Squaresoft in 1997.
~ Reactor7 - created by Caveras after the original main text font used in Final Fantasy VII for the Sony PlayStation. ~
This beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a cloneInspired by Anders de Flon 3x3 Bitmap Typeface. [wikipedia:::] 3x3 is a typeface based on a 3x3 bitmap matrix. It was created by type designer Anders de Flon, who long refused to release the typeface, due to the large type foundries' demand for only complete typefaces, which means upper and lower case characters, exclamation marks, etc. The typeface has appeared on several record sleeves; a slightly modified version appears on the cover of LFO's Sheath, designed by The Designers Republic. A similar typeface named 3x3 but not adhering to a 3x3 bitmap matrix was designed by Swiss graphic designer Marc Beekhuis in 2001. [:::wikipedia] [further informations:::] http://en.wikipedia.org/wiki/3x3 http://www.deflon.se/ http://www.dafont.com/3x3.font [:::further informations]
if you want to use this font for commercial matters. get in contact with me. the commercial use of this font is bind to a donation to any children health care in your country. I want to see the transfer voucher of the donation.
This is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
The internet has quite some Mega Man fonts to offer, but there is simply no faithful recreation with extended character sets, Japanese glyphs, and all the other stuff you might want to type down in true Mega Man style.
So I decided to recreate the latest variant of the original game font myself. The result: "MMRock9" (which can be pronounced as "Rock you" in Japanese), a true-to-original, carefully researched recreation of the pixel font used in Mega Man 9 and 10.
This font features (likely) all that you could ask for - original monospace character margins, letter variants with diacritics, some game-specific bonus glyphs like Start/Select buttons and the Mega Man 3 background logo, and last but not least a full Japanese character set with all hiragana and katakana glyphs appearing in the Japanese version. Also included: Lots and lots of added glyphs as well as some minor character variations appearing in earlier Mega Man games.
The base font size and recommended setting for MMRock9 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for a thoroughly wily font experience!
The Mega Man series was primarily developed by Capcom and released on various systems between 1987 and 2012.
~ MMRock9 - created by Caveras after the original pixel font used in Mega Man 9 and other games of the Mega Man series for various systems. ~
A Pokemon HeartGold-SoulSilver Full-Length Font Sheet Found from Spriters Resource.
Credit goes to Nintendo & HAL.
No Japanese Support because it's too hard.
Request me some Glyphs to add in the comments, if you want.
(8/16/23) - Attempted to Replicate Numbers from Gale of Darkness
Crang is a proportional sans-serif pixel font recreation based on the original main display font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, in-game icons, numbers, buttons, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Crang is 25pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Crang font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
Pixel font for polytonic Greek because obviously anyone wanted that. (I did.)
I mean originally it just had Latin characters but when I decided I wanted a font for polytonic Greek that did everything the way I do it, I just added it to an existing font and renamed it to this superior name.
Works for English, French, Greek, Latin and probably a lot of other Latin things but those are the 4 I use