Recreation of the title screen font from Hudson Soft/Atlus/Red's "PC Genjin" (aka "PC Kid", "Bonk's Adventure", 1989) on the PC Engine/Turbografx-16.
Fairly standard, but note some of the quirkier details in the "Q", "W", "Y", "Z" and "0".
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from the Red/Naxat/Hudson Soft game "Air Zonk" (aka " PC Denjin Punkic Cyborg!", 1992) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of (very quirky/stylised) hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Font based on the font in Pokémon Gold/Silver/Crystal.
Existing characters are the same as in the game while I tried to fill in for some common characters that are missing.
Pk, Mn, and :L replace ¼, ½, and ¾, respectively.
Korean font's punctuation/Arabic numerals are contained within Fullwidth forms.
Also, I guess Fontstruct doesn't support precomposed Hangul characters, so I'm out of luck there. The full-size individual Hangul letters are in Hangul Jamo, while the smaller ones (like on the name entry screen) are in halfwidth forms.
Halfwidth katakana is the same as fullwidth, but fullwidth Latin is different.
Halfwidth versions of the won/yen symbols are the currency symbol, while the fullwidth version is the language's character for it.
Unown letters are contained within the letters in circled capital letters section of Enclosed Alphanumerics.
Some ligatures ('s, d', etc.) are found within the lowercase parentheses and circled letters of Enclosed Alphanumerics.