Hextiles

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by zephram

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- WORK IN PROGRESS -

A font for making hexagonal grids and maps.

You can make a map which is infinitely wide and up to 6 rows tall. This will increase to 26 rows tall once I figure out why the spacing breaks down after 6. Once this problem is solved, I'll begin adding setpieces and more tile variations!

13SEP2018: I never did figure out a way to stop the spacing from breaking down. No matter where I place the 7th row or how I alter the spacing, it's always out of place...

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- INSTRUCTIONS -

Type starting with a or A, then b or B, up through fF, to build a column.

Once the map is as tall as you want it, repeat these letters to make the next column.

Use UPPER CASE to create land/floors and lower case to create water/walls.

"A" or "a" must be present in each sequence and each letter must be in its proper place and order for the map to generate properly. Making of irregular maps is possible, but it takes some cleverness to get them to look even. This problem seems to be insurmountable, sorry!

Use six spaces to create a void with the same width as a hex...

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- MAPS TO TRY -

(Copy one, scroll up to the preview & use View -> "User Input" -> Ctrl+V)

1. Plains: ABCDEFABCDEFABCDEFABCDEFABCDEFABCDEFABCDEF

2. River & Pond: ABCDEFabcdEFABCDefABCDEFABcdEFAbcDEFABCDEF

3. Small Maze: aBCdeFABCDEfabcDEfABcdEfaBCDEFabcDefABCdEf

4. Honeycomb: AbCdEfABCDEFAbCdEfABCDEFAbCdEfABCDEFAbCdEf

5. Space: abcdefabcdEfabcdefaBCDefaBCDefabCdefabcdef

6. Coastline: abcdefABcdefABCdefABCDefABCDEfABCDEFABCDEF

7. Stripes: abcdefABCDEFabcdefABCDEFabcdefABCDEFabcdef

8. Broken Terrain: ABA      ACDFABCDEFABEABCDEF

9: Yin Yang: AbcdefAbcDefAbcdefABcDefABCDEfABcDEfABCDEf

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Using antialiasing broke the tile arrangements in my graphics software. You may be luckier, but I recommend having both antialiasing and kerning turned OFF.

Have fun!

1 Comment

Comment by zephram 7th june 2018

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