F77 ThinLiner

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by anonymous-1520403

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I wish the nudging was less restrictive...

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    Created on 9th February 2019. Last edited on 19th February 2019.
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    All Rights Reserved. No download available.
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15 Comments

Comment by anonymous-1520403 10th february 2019

Your best option is to work from the bottom back up or from the top down... and by doing so you have to work with half sized composition which in return can be rotated and nudged back in to place by making overlaps.. or simply take a close look at the outlines so far and rebuild the bottleneck from scratch in order to avoid having to nudge and rotate anyway!

Comment by Sed4tives 10th february 2019

What often works for me is to end the bottom part with a right triangle when I run out of unoccupied grid locations.. If you haven't fixed it tomorrow, I will do it for you and make a cloneable version so u can grab it! I'm in some serious need for sleep right now. ;)

Comment by Sed4tives 10th february 2019

Not bad work so far by the way... nice and clean!

Comment by Sed4tives 10th february 2019

Another tip for any future attempts on hairline fonts is, When the stroke weight is smaller than 1/2  grid square unit its desireable to put filters @ 2x2, it will be slightly more difficult to keep track of every brick in complex situations, but you get a lot more movability in return. It can be done in 1x1 as well, but in a 1x1 situation I advise to work with pure geometry to simply make 1:1 composites for each grid square seporatly, and repeat this process for the entire glyph.. 

this way you avoid  running into any issues at all.

The only downside with this last option (although probably the best) is that this is going to ruin the font sample that will be provided by fontstruct. 

This is one major disadvantage of Fontstruct's sample generator  when it has to deal with composite bricks.

Comment by Sed4tives 10th february 2019

@STF W glyph rebuilt from Bottom to top...

I'll try using filters in future hairline fonts (especially if the weight isn't a multiple of 1/8)...

I may do a conversion to 2x2 filters on this in the future so I have improved control...

Maybe Meek could make the nudging (and spacing) feature finer by allowing nudging in increments of 1/32... This'll allow me to move the caron down 1/32 of a grid square...

Comment by anonymous-1520403 10th february 2019

Good job of W!!!!

Comment by Khalfani 10th february 2019

Oh well done 77!!

Comment by Sed4tives 10th february 2019

@STF @khalfani Thanks!

Comment by anonymous-1520403 10th february 2019

...

Comment by anonymous-1520403 15th february 2019

Somebody has it in for you, I would say.

Comment by SymbioticDesign 15th february 2019

I would change it up a bit, things like use the right left top of the bottom lobe of the 6 on the 5 and vice versa, but that is merely a style choice and it's still a 10/10 because it's supposed to be your vision, not mine, is well constructed, very unique and quite simply, someone is trying to get under your skin and piss you off, bloody frustrate you. 

I'd like to say don't worry about it, but that is the issue, people do things out of spite.  And unfortunately, it does ruin it for everyone because competition is healthy, period.  To knock someone out of an opinion based rating system is underhanded and unfair, not just to you, but to all of us that want to reach a level of expertise, and to those browsing and just checking out innovations, to not be presented with it when searching the top ratings.

Comment by SymbioticDesign 15th february 2019

I even made a statement font for this nonsense! its called "DOWN VOTE"

Stupid haters ! :(

Comment by Sed4tives 16th february 2019

@DP Probably...

Right and left contradict themselves... I wonder what you mean by "...right left top of the bottom lobe..."

Thanks!

@STF Thanks for the support...

My interpretation of ratings given by FontStruct Users (even on my fonts)

1 - Hate it

2 - Dislike it very much

3 - Dislike it

4 - Dislike it a little

5 - Meh...

6 - It's OK

7 - Kind of Like it

8 - Like it

9 - Like it very much

10 - Love it

Comment by anonymous-1520403 16th february 2019

The "lobe" of a character being the loopy part.  The right top left of the 6 being the only actual lobe/loop, but differentiated as the bottom lope/loop because one might think of the top lope/loop as an unconnected lobe/loop, like that of the connected lobe/loop of the 8. 

That is, if we think of the 8 as two loops/lobes, then I am refering to the bottom part of the same loopy/lobe area of the 6 & 5, when using the 8 as the model for reference.

I don'y know how to explain it.  The bottom half, if divided into quadrants, I am refering to the top right quadrant of the lower half. 

The curve of the 6 (in the upper right quadrant of the lower half - the loop) is more accute, tighter.  I would put that curve on the 5 and vice versa, though I think you would wind-up with a shorter top terminating top loop.  

Idk how to say it. 

Comment by SymbioticDesign 17th february 2019

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