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    <title>FontStructions from Dale Thiessen (Gnarizard) (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Sat, 25 Jul 2026 00:25:33 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Retrol” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6533ee35&id=1182930&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Retrol takes the iconic look of '80s arcade titles and brings it to the next level.<br />
With clean edges and angles not possible in its day, it's ready for the modern world.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1182930/retrol-1</link>
      <pubDate>Sat, 09 Jan 2016 21:37:25 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Super Mario Maker Extended” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a36a723&id=1184080&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A recreation of the Super Mario Maker font. Now with lowercase characters and accents! UPDATES: Sep 13, 2015: I've also been made aware that the '7' has changed between the promotional material and the actual game. I've updated the actual '7' to reflect the in-game character as it is more legible. The '7' in the promotional art is now taking the place of the Dagger (†), because honestly, who uses that? In all seriousness, if anyone can suggest a better home for it, I'm all ears. Sep 17, 2015: Found a reference for the letter 'J' and updated accordingly. Nov 12, 2015: Several glyphs have been updated! Notable changes include the ugly old '*' being changed into a star, and the '†' being changed into a crown, as well as several minor tweaks here and there.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1184080/super_mario_maker_extended</link>
      <pubDate>Fri, 11 Sep 2015 02:33:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Super Mario Maker” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68963767&id=1180026&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>A recreation of the Super Mario Maker font.
I've made it as accurate as possible.
The only characters I didn't find good references for were J, and some punctuation.
UPDATES:
Sep 10, 2015:
I released an "Extended" version of this font that includes lowercase characters and accents, but I'll keep this one for the genuine all-caps feel.
Sep 13, 2015:
Accented characters have been added to this version as well.
I've also been made aware that the '7' has changed between the promotional material and the actual game.
I've updated the actual '7' to reflect the in-game character as it is more legible.
The '7' in the promotional art is now taking the place of the Dagger (†), because honestly, who uses that?
In all seriousness, if anyone can suggest a better home for it, I'm all ears.
Sep 17, 2015:
Found a reference for the letter 'J' and updated accordingly.]]></description>
      <link>https://fontstruct.com/fontstructions/show/1180026/super_mario_maker</link>
      <pubDate>Mon, 31 Aug 2015 00:49:47 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Dragon Quest” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=61f334a8&id=919302&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>I had been working on a project related to Dragon Quest and decided I wanted to use the game's font in an illustration, however, the Dragon Warrior font I found online, though accurate, had kerning issues.
...So I made this one.
I even hid some extra goodies in the form of icons and borders in there, in case some insane person actually wants to use them.
The only thing that's not quite right is the vertical spacing, but options for that aren't implemented in FontStruct at the time of this writing.
Until such a time as this feature is implemented, vertical spacing will have to be adjusted manually by the user.]]></description>
      <link>https://fontstruct.com/fontstructions/show/919302/dragon_quest_1</link>
      <pubDate>Sat, 14 Dec 2013 17:59:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Press A To Win” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f36d6&id=496759&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>This is a utility font that I'm making to facilitate legible button inputs for various games.
I got the idea when I was looking at a moves list for a fighting game.
To make a button, type a capital letter, then a lowercase letter.
The number keys make arrows (for now), so if you type "236FP", you successfully illustrate the basic "projectile" command of many fighting games.
I'm thinking of remapping the arrows somewhere, but for my current needs, the numbers are just fine.
I later will want to have numbers and blank halves so I can illustrate button inputs for other systems, like Wii and PS* (eg: "Button 1" and "R2").
You can even make TG16 buttons right now, (eg: "II", "IV", "VI"),
but I'll need to add more characters for the rest (blank half for "I" and "V", and a "III" button).

Hope you guys get a kick out of this, and sorry to anyone who's already had this idea. I didn't find your font, but I'd love to see it!]]></description>
      <link>https://fontstruct.com/fontstructions/show/496759/press_a_to_win</link>
      <pubDate>Thu, 09 Jun 2011 07:18:12 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“micro-bits” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5e182872&id=385732&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Inspired by "Micro", created by Syniphas, which is mostly composed of characters measuring 1x2 tiles (using composites), I decided to go for 2x2 tiles (no composites).
This is the result.
Possibly still in need of extra work.
Was considering turning each character into composites, thus making the palette composed of the font itself, but that seemed a little pointless since it would still look the same in the end.]]></description>
      <link>https://fontstruct.com/fontstructions/show/385732/micro_bits</link>
      <pubDate>Fri, 07 Jan 2011 00:27:34 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“3-D Battles of World Runner (NES)” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5e18286e&id=331392&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Replication of the font from the game 3-D Battles of World Runner on the NES.]]></description>
      <link>https://fontstruct.com/fontstructions/show/331392/3_d_battles_of_world_runner_nes</link>
      <pubDate>Sat, 03 Jul 2010 18:44:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“XenoSpace” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5e18286c&id=293526&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>An interpretive replication of the Dell XPS logo typeface.]]></description>
      <link>https://fontstruct.com/fontstructions/show/293526/xenospace</link>
      <pubDate>Sat, 03 Jul 2010 18:42:34 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“NES-like” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5ab884ee&id=284938&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>A font created to (poorly) emulate the font used on various aspects of the original Nintendo Entertainment System, such as the controller buttons.

I'm not sure how I feel about some of the letters (I, J, K, M, P, W, and Z) and the number 1.

I only used the lettering on the controller as reference, and haven't yet looked at the console itself, but I'm sure it uses the same lettering for "POWER" and "RESET", as well as other things perhaps (hopefully "NINTENDO ENTERTAINMENT SYSTEM").

Lettering that looks different in this font than that on the NES console will be fixed once I can be bothered to look at one.

All other letters are open to C&C.]]></description>
      <link>https://fontstruct.com/fontstructions/show/284938/nes_like</link>
      <pubDate>Sun, 31 Jan 2010 09:24:46 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Graphs and Grids” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f3680&id=281759&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>"Graphs and Grids" is designed for practical use, and thus has a few odds and ends.

1. CAPS are VERTICAL, and LOWERCASE is HORIZONTAL.
2. Numbers are HORIZONTAL, but pressing SHIFT turns them VERTICAL.
3. Because of rule 2, certain characters have been moved to ALT-CODES.
ALT + 91x (where "x" is a number 0-9) will produce that number VERTICALLY.
ALT + 42x (where "x" is a number 0-9) will produce the symbol above that number (on your keyboard) VERTICALLY.
4. To write vertically, simply enter a letter and press ENTER to go down.
5. This is a work-in-progress, and any Comments and Criticism (C&C) are welcome.

Everything is complete for HORIZONTAL,  and everything is done for VERTICAL except the symbols/punctuation that surround the ENTER key.
I'll figure a way to do those later.]]></description>
      <link>https://fontstruct.com/fontstructions/show/281759/graphs_and_grids</link>
      <pubDate>Sat, 23 Jan 2010 08:28:00 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Neutopia (TG16)” by Dale Thiessen (Gnarizard)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5e182875&id=277522&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Font used in the TG16 game "Neutopia".
All "Basic Latin" and "More Latin" characters are complete, and I'm considering adding "Extended Latin (A+B)".]]></description>
      <link>https://fontstruct.com/fontstructions/show/277522/neutopia_tg16</link>
      <pubDate>Wed, 13 Jan 2010 02:17:44 +0000</pubDate>
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