A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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Recreation of the pixel font from Jaleco's "Legend of Makai" (aka "Makai Densetsu", 1988).
This recreation includes a practically complete set of hiragana and katakana. In the original, the dakuten and handakuten are separate characters on a separate line of text - in this recreation, they have been included in their respective characters, which results in the overall line height being 11 pixels rather than 8 pixels.
Only the characters present in the game's tile set have been included.
Another video game font, this one taken from Tad Corporation's 1989 arcade game 'Toki'; this same font would be used by Tad in the 1990 game 'Blood Bros.' Aside from smart quotes and the inverted question and exclamation marks, this is a straight glyph dump.
Recreation of one of the pixel fonts from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for the pilot names and post-level taunts. Only the characters present in the game's tile set have been included.
Recration of the pixel font from Advance Communication Company's infamous "Dr Jekyll and Mr. Hyde" (1988) on the NES. As the set of characters is incomplete in the game's tile set, this recreation was expanded to include custom "Q", "X", "Z" and additional punctuation. Note the lowercase "r", used for the "Dr." on the game's title screen.
Recreation of the pixel font from Jaleco's "Pop Flamer" (1982), with a few extra punctuation marks from the expanded version used in "Chameleon" (1983). Only the characters present in the games' tile sets have been included.
Recreation of the pixel font from Capcom's "1942" (1984). Note that in game there are two number variants used - a regular one with a right-hand shadow, and a bold one; this recreation uses the latter. Only the characters present in the game's tile set have been included.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Typeface used for the opening credits of Hero's Quest: So You Want To Be A Hero (EGA) & Quest For Glory: So You Want To Be A Hero (EGA), (C) 1989 Sierra On-Line. The words and names were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets. Letters Q & Z created by Goatmeal.
Because the flourishes/sparkles present in the center of several letters could not be recreated effectively in FontStruct, they are NOT included in this font recreation.
Recreation of the pixel font from Data East's "Heavy Smash" (1993). This font contains an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
Recreation of the stencil font from Seibu Kaihatsu's "Raiden Figthers Jet" (1998), used in the intro cinematic, the briefing/battle result data screen and in-game notifications (e.g. "Quick shot!"). This font was also used in "Raiden Fighters 2: Operation Hell Dive" (1997), but only for the in-game notifications.
Only the characters present in the game's tile set have been included.
Recreation of one of the alternate pixel fonts used in Seibu Kaihatsu's "Raiden Fighters" (1996). This font is used most prominently for the end titles, as well as some in-game notifications (e.g. "Quick shot!").
The spacing of some of the characters (most notably, the parentheses and brackets) has been slightly tweaked for better legibility. Note that overall the characters in this font are 7px wide, with the exception of the space character which is 4px wide.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's "Golgo 13: Top Secret Episode" (1988) on the NES, including a smattering of katakana and hiragana characters. Only the characters present in the game's tile set have been included.
Recreation (and slight reinterpretation) of the pixel font used for the highscore screen in Psikyo's "Sengoku Blade: Sengoku Ace Episode II" (aka "Tengai", 1996).
The antialiasing of the original font has been removed, and some of the spacing for the punctuation characters has been tweaked. Note the "white smiling face" (U+263A) symbol.
Only the characters present in the game's tile set have been included.