Patrick H. Lauke’s Zelda II font implementation, with added punctuation/symbols/accented letters not present in the original game
This is a clone of Zelda II: The Adventure of LinkWARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
First of all let me start by saying this is the longest font name i’ve ever seen and it doesn’t even mean anything. This is because I name my fonts random made-up words that I think look good written in the font. Also no, the uppercase letters are not meant to be alternates, I just liked the idea of a lowercase font, but wanted to be able to use uppercase to make things look less like they were written by someone texting the whole time. Yes I know I made the actual uppercases for the tall letters (sorry I don’t know what it’s actually called), but that’s because I couldn’t just make them taller to show that they were uppercase. This font is compatible with English, Spanish, French, Portuguese, German, Russian, and maybe others I missed. Language compatibility requests are welcome.
Font is renamed to "OMNIFONT"
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[UPDATES]
1.0 - Basic Latin, More Latin, Ext. Latin, Greek, Cyrillic, Armenian, Arabic, Gen. Punctuation.
1.1 - The Rest of Latin Ext.B and IPA, Hebrew (accents in 1.3), More Cyrillic, Phon. Extensions.
1.2 - Coptic, Even More Latin.
1.3 - The Rest of Latin, N'ko, Greek Extensions, Cyrillic Ext-A and B, The Rest Modifier Letters & Combining Marks.
1.4 - Dhivehi (Thaana), Cyrillic Ext-C, Greek & Cyrillic Unencoded Extened Characters, Tengwar, Cherokee, Private the font until it's finished.
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This is my font Ionnis (pronounced: eye-ON-iss)! This font currently supports the following languages: English, Spanish (Español), French (Français), German (Deutsch), Portuguese (Português), and Russian (Русский)
¡Esto es mi FontStruction Ionnis! Se pronuncia Ayanes. Este FontStruction actualmente es compatible con Español, Inglés (English), Francés (Français), Alemán (Deutsch), Portugués (Português), y Ruso (Русский). (lo siento si tengo gramática mala, estoy aprendiendo español)
This is my first font, Magarith! (pronounced: MAG-uh-rith)
This font currently supports the following languages: English, Spanish (Español), French (Français), German (Deutsch), Portuguese (Português), Russian (Русский), Danish (Dansk), Swedish (Svenska), Norwegian (Norsk)
Esto es mi primer FontStruction, Magarith. Se pronuncia Mégarit
Este FontStruction actualmente
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
For write in code. I have simply divided the alphabet into two parts, removing the H. Each letter of the code are translated into two letters of the normal alphabet, it would be something like: AZ BY CX DW EF FU GT IS JR KQ LP MO NÑ. The first letter of the code as if it were an alphabet, will be AZ, while the second will be BY. And so with the others until the n-ñ. The H goes apart