A faithful recreation of an alien-looking monospace serif typeface from an old VGA Text Mode font ROM. Includes all of the special characters present in the ROM (which conforms to Code Page 437)
A more contemporary style of my Bak'tuun Script. This version includes new uppercase vowels and an alternative vowel form in lowercase.This is a clone
This font corresponds to an extended Latin font. Each character is loosley based on what sound it represents. Each letter comprises of a vertical stem with additions at the top, middle, and bottom, before or after the stem, depending on the use of lips, tongue, breath, and voice.
The numerical system is based on a horizontal bar. The marks on the bar behave like a 4-bit binary system to represent 0-9.
The punctuation is based on the character that represents the period.
Someone said that my fonts break their brains? So be it, my last deconstruction (maybe;).
Кто-то говорил, что мои шрифты ломают мозг? Так уж и быть, моя последняя деконструкция (возможно;).
Why you can read this? Этот шрифт исследует как орнаментальную состовляющую шрифта, так и рукописную, составляющую из отдельных штрихов целую букву. Эти структуры могут лечь в основу других, более сложных или простых шрифтов.
Nothing special, it's just I realized that I submitted only two fonts. A third entry, where I flipped arcs of lowercase letter "o" and took it from there. The result is an alien futuristic font that some generations might use in the future. Erutuf is Future backwards.
Big Brother is watching you. Or maybe space aliens?
3x3 letters, the dot is important for letters like u to N, I, and a couple of others. Minimum size is 20, to see the dots well enough. Best would be 26+. For word documents at 26, 5 characters per line, some get 6 with the last being a space.
Recreation of the main pixel font from Probe Software/Acclaim's "Alien 3" (1992) on the SNES.
Only the characters present in the game's tile set have been included.