Found this on CSDB.dk. It's called "Dorm" by a guy from Norway known as Nuckhead of the Backbone society. Caps only with a few punctuation marks. You can make a cool effect starting with pipe (|), several equals (=) and finishing with at (@). No numerals yet but I'll come back and add those, plus I want to do a sans version without the shadow-lines.
I've found a few other demo-scene typefaces that I wouldn't mind Fonstructifying.
Visitors is taken from 'V' - The Video Game, based on the 'V' TV series of the early 1980s. Yeah, the one with the lizard people infiltrating humanity, that's it. I put in some angle parts because I didn't want the M and W to look like deformed Hs. Might just add extra "columns" in the glyphs to keep it pixellised. This is the whole character set, plus a few extra characters to build your own pulse line. Have fun
Where in the World is Carmen Sandiego? Many of us asked that back in the 1980s as we learned our international geography through a computer game. If you played it on the Commodore 64, this is the font used on the computer readouts, and yes it was proportionally spaced! Which would be why it wasn't resource-ripped before. I had enough screen shots to work with, then worked out what the missing punctuation marks might look like.
Also found this on CSDB, called Foldfont. Meant to look like folded paper. This could be a great colour font, but I'm cheap and only have a free account, so you're getting it in black and white. Still, it looks pretty good when enlarged so it's perfect for headings. Enjoy.
Super Mario Abyss is based on "Super Mario Bros by Abyss", a hacked version of Great Giana Sisters for Commodore 64. The game had its own character set, here, with a few additions. Its faux italics make for a good scrawl.
Well, it's been a while because I've run out of fonts I want to convert/build. This one is LeConte from GEOS on the Commodore 64. It is pretty much a clone of Susan Kare's Chicago for the Apple systems, so you can use it as a pixelly Apple font in your works.
Wouldn't have minded redoing this with curves, but decided on going with full retro pixelled corners, as that's my main schtick.
Yet another GEOS font! This is a recreation of Venetian from FontPack PLUS, which was a 24-point font. It had its own inherent imperfections, some of them I fixed, others I haven't... decide for yourself if it's good or not. I haven't kerned anything either. Spacing was 4 pixels between characters in the original.
And why the name? Venetian blinds! I decided not to rename it "Venice" here because there's other fonts with that name.
Spook, part of GEOS FontPack PLUS.
There's a lot of horror and Hallowe'en themed fonts out there... here's another to join the plethora. I liked this one back in the day for its adornment with bats, but when recreating it here in FontStruct I got an appreciation for how the pixels are randomly missing and look like a mummy's tattered rags.
The original didn't have much punctuation, I've added very little here - mainly quote marks and a dollar sign. It'll be good for headlines and banners though, if you don't mind the pixellation :)
Next trick will be to make a glyph of the Ghostbusters logo to go into it, like I did with the Font Editor many years ago...
Wizard of Wor. I noticed it had an interesting double-height font on the Commodore 64, where letters are combinations of a top and bottom half. I've fudged things a bit to fill the bog-standard ASCII set.
I've added the six character sprites, facing left and right. Here's how to generate them.
Burwor: Alt-0161 and Alt-0171
Garwor: Alt-0162 and Alt-0172
Thorwor: Alt-0163 and Alt-0173
Worrior (Player): Alt-0164 and Alt-0174
Worluk: Alt-0165 and Alt-0175
Wizard of Wor: Alt-0166 and Alt-0176
Owing to the poor style of so-called "C64" fonts, I stepped in and did all the job. Of recreating every letter.
This is the C64T on TV mode.
This is a clone of Commodore 64T