Hi there! This is my first attempt at a pixel font, so don't expect much
This font currently supports:
Latin Basic
Latin-1 Supplement
Latin Extended-A
Latin Extended-B
IPA Extensions
Spacing Modifier
Greek And Coptic
Cyrillic
Cyrillic Supplement
Armenian
General Punctuation
Latin Extended-C (Unfinished)
Latin Extended-D (Unfinished)
Leafonetix
(sorry if i couldn't make combining diacritical marks lmao)
More Coming Soon!!!
Might update this every 2 or 3 days!!
(ИнфиниНикиСтръкт Макс) InfiniNikineseStruct Max 5.13.95 is a pixel Unicode font which has many glyphs and typeable in many languages.
A good font!
The InfiniNikiStructMax font is required for the following Windows versions:
Windows Vista✅
Windows 7✅
Windows 8/8.1✅
Windows 10✅
Windows 11✅
The font is also available for Android users:
Samsung✅
Lenovo✅
Realme✅
Xiaomi✅
Redmi✅
Google Pixel✅
The font is also available for MacBook, iPhone and iPad.
Versions:
1.0 - Initial
The font is required to those YouTubers: Mathis R.V, DoDeca D., WTIF2023, SuperWindows78, NO!, me and TheNikinistPoliticianGuy.
I have seen that many FontStructors made fonts, so. Before my Birthday day, I decided to make NikiType as a beginner.
Only for macOS and mobile phone downloadable.
Added New in the PUA: Logos, Klingon, Aurebesh, Liran, Tengwar, Cirth, Shidinn, Cadexian, Nikinese, Latin Extended Appendix A-B, Phonetic Extensions Appendix A-B, Unifon, Seuss, MUFI-CYFI, CYFI, Myriad Pro PUA and Fairfax HD Alphabetic PUA, Kinya, Ordinateurfont Alphabetic PUA (deleted), Enclosed Numbers Appendix, Sitelen Pona (Toki Pona), Control Pictures Appendix-A, .notdef icon and many many more...
I added 11 conlangs.
InfiniNikiStruct Max becomes special and popular!!!
InfiniNikiStruct Max - a normal pixel bold font. minimalist sans-serif
INSPIRATION
===============================================
InfiniNikiStruct Max was founded in 2014 in Sofia, Bulgaria by architect Nikolay Atanasov. Literally translated as “hard work“ in Nikinese, the Nikinese typeface for mobile phone and macOS was born out of the pixels of designing basic necessities like Nikinese characters, presentation forms and hard work, with the core idea that form follows PUA.
Nikinese is my conlang:
In September 10, 2023 the hard work moved to Kazanluk for 3 days, where its ideal of creating a slow work of Extensions, Nikinization, and growing of letter entities flourished. Many now-iconic designers called the hard work, and their legacy of industrial pixels and functional yet big typography lives on today. The Islamic kingdom of Saudi Arabia.
By nikinizating industrial technology and fine art, the hard work masters and their characters designed functional objects that could be mass-produced with modern Nikinization. Their concrete and tall padding, many languages, and bold lettering for advertising posters continue to inspire creatives in all fields of art and design. Typography that leaves a lasting imprint.
Typography from Kostinbrod Municipality, Bulgaria is instantly recognizable. Simple pixel forms, unadorned with serifs. Vibrant, expressive colors. Balanced layouts that convey a clear and direct message. Some of the world's most celebrated ad layouts, political posters, album covers, and logo designs owe their power to lettering designs created at Kostinbrod.
It's considered to be the national font for the Kingdom of Nikolandia - the center of Nikinisia continent.
For Android or iOS to see more unicodes.
---VERSIONS LIST---
Version 1.0 - Initial release for NikiType.
Edit 1.0: Adding only Uppercase
Edit 1.1: Converting Lowercase Letters to their original form
Edit 1.2: Turning on Expert Mode
Edit 1.3: Added IPA
Edit 1.4: Even More Glyphs
Edit 1.5: Big Edit
After many Edits:
Edit ???: Starting PUA
---COMING SOON--
Other Planes
---MILESTONE OF DOWNLOADS---
50: Checked
75: Checked
100: Checked
---MILESTONE OF GLYPHS---
5000: Checked
8000: Checked
10000: Almost Checked
---LINKS---
---INSPIRATIONS---
Anthonistruct
STF_FAUXHAUS
Electronic Data
Nishiki-teki
Catrinity
Fairfax HD
AwesomeDylanStruct
NikiStruct (fake version)
Marnienese Sans (remastered via FontCreator modification of Calibri)
---PERMISSIONS---
If you want to download this font, you must ask me or Sed4Tives this:
"Can I download?".
---NOTES---
This font absolutely does not support Arabic, Syriac, Thaana, Mandaic, Tibetan and Devanagari.
---THANKS---
The InfiniNikineseStruct Max font is an official font that was founded in 1980.
It is powered by the Nikinese Government and Vyara Atanasova.
---COPYRIGHT---
Copyright © NKF2014. You can use or download this font anytime with permission only.
No rights reserved.
That's all for now. I hope you like it so far, cheers!
for sure if there's anymore problems with the font i will edit it
This is a clone of Cobra Triangle (NES)Font taken from here => Romhacking.net
Font taken from here => Romhacking.net
Game font from Teenage Mutant Ninja Turtles: Tournament Fighters for NES. Recreated font from ENG ROM.
Cyrillic is Custom made.
UPD (25-dec-2023):
Added all "More Latin" symbols (Customs)
Added more "Cyrillic" symbols (Customs)
Some fixes in "Basic latin" from Custom to Original
WARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
Presenting Sunsoft's Atlantis No Nazo / The Mystery of Atlantis, released in 1986. A translated version is on Rom Hacking. Go check it out.
Ever seen the Undertale/Deltarune font in languages like Russian, Greek, Polish, Vietnamese ... ?
It's possible by downloading this font.
Recreation of the pixel font from Ubisoft's "Hurlements" (1988) on the Amstrad CPC.
Note that this font is incomplete, missing all numbers except "2". It also doesn't include any accented characters, with the exception of German diaeresis/Umlaut characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mastertronic's "The Curse of Sherwood" (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Marsport" (1985) on the ZX Spectrum.
Note that the font defined in the game only sets custom latin alphabet characters (a-z). For any other characters, it reuses the standard ZX Spectrum font. The same is true for the Amstrad CPC version, where any characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
This recreation includes the handful of (Spectrum) characters (numbers and punctuation) that are used in the game. Beyond that, only the characters present in the game's tile set have been included.
Recreation of the "futuristic" pixel font from Dinamic Software's "After the War" (1989) on the ZX Spectrum.
This font is used in the second part of the game. This recreation corrects the awkwardly inconsistent line height between the alphanumeric characters and the punctuation characters. Note that the Amstrad CPC version uses a different, much blockier font for this part of the game.
Only the characters present in the game's tile set have been included.
This is a clone of After the War (Amstrad/Spectrum)A special Pac-Man version of the familiar Arcade Legacy font on FontStruct, given the title: PAC-MAN LEGACY! (Yes, it's even in stylized all-caps)
What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESA faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Recreation of the pixel font from Julian Gollop/Target Games/Silverbird Software's "Rebelstar II: Alien Encounter" (1988) on the ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the ZX Spectrum and Commodore 64.
Note that on the C64, it seems that the game occasionally doubles up one of the lines, to make characters one pixel taller. In addition, the Spectrum version also uses the thin variant of the font for the credits.
Only the characters present in the game's tile set have been included.
Recreation of the coloured version of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the Amstrad CPC.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Striker in the Crypts of Trogan (Amstrad)Recreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the Amstrad CPC.
This font is also used for the credits on the ZX Spectrum version, but otherwise a fatter version is used anywhere else in the game.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.