Main text font used in Star Wars: X-Wing, (C) 1993 LucastArts Entertainment Company, and Star Wars: TIE Fighter, (C) 1994 LucasArts Entertainment Company, as well as on the main menu screen for Agents (players) and Missions (game levels) for Star Wars: Dark Forces, (C) 1995 LucastArts Entertainment Company.
Font used for the credits, copy protection screen, help menu, and restore game screen for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled 'Thexder II Firehawk'.) As with many Japanese games, the period (.) is set above the baseline; it has been lowered here, but the original can be found in the More Latin section. The Block character is located in the @ position.
Font used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...
Font used for the copy protection and in-game text for Silpheed Super Dogfighter, (C) 1986, 1988 Game Arts Co, Ltd / (C) 1988 Sierra On-Line, Inc. Numerals 3 4 6 7 8 9 by Goatmeal; the only numbers used for bonus value displays in-game are 0 1 2 5. The Block character is located in the @ position.
Monospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
Proportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels. To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.This is a clone of Zeliard - Monospaced
This font atempts to represent letters that look like what is called the "God's Eye" yarn project for children, which has to do with winding colorful yarn around two crossed sticks. I've decided to double the size so that the X and T have the same internal dimensions.
A design for Perler bead and other fused bead artists.
These letters are designed to use a small(ish) amount of of beads while still being sturdy enough to make into charms, keychains and such. The letters are on a 7x7 grid and require an average of about 44 beads to make.
I recommend filling in the negative spaces with more beads, but if you fuse both sides, these designs should work fine on their own. I'll test some myself and post images eventually...
Original size: 5.25pt
Font from Betrayal At Krondor, (C) 1993 Dynamix / Sierra On-Line. Bitmap typeface that starts and ends most chapters in the greatest computer RPG of all time, "Betrayal At Krondor". Now 100% accurate, thanks to Flowswitch at the xBAK forum. Based on "Venice" by Bill Atkinson (one of the the original Macintosh system fonts) and "Naples" from EA's 'Deluxe Paint II Enhanced'.