I am coding a Pokemon game, and wanted to make a regional dialect to use. This is my first font on fontstruct, and I really enjoyed making it. Currently I have the full alphabet, along with numbers. If you use it, please give some form of credit.
Enjoy!
[sorry im not very good at descriptions lol]
it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
This is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
Based on the Section Z (games), released in December 1985 for the Arcade, May 1987 for Japan, July 1987 for the USA, and September 1987 for the EU.
Most likely, I recently created that is similar to Section Z by NBABABAFONTNES, because; I managed to do it. I saw a font that has no perfect symbols.
Even though I created a perfect one that is one pixelated font, Section26, "called it: Section Z". I also created some HUD Fonts, Stenciled (Title screen word "PUSH START" and Staff Credits). Similar to Section Z, released December, I also started out my very first FontStruct Creation! NBABABAFONTS Cpomany is now founded! Even though it's all set to those tilde characters for the section z. I recommended this font is usable for users. Downloading this font is super great.
And if you recommended this to use this font, you can now type with super!
But then I don't include Asian Words because Japanese gives me weeks or months/years to make.
Hope you like it!
Presenting Capcom's 1943: The Battle of the Midway (aka. 1944, or 1943: The Battle of Valhalla), released in 1987 for the Arcade, and 1988 for the FC/NES. Those letters are similar to Gun.Smoke. Thus, it made a mistake because it supposed to be The Battle of midway, released in 1942 in movies.
Presenting Capcom and TMS's Little Nemo: The Dream Master (aka. Pajama Hero Nemo), released in 1989 for the Famicom and 1990 for the NES.
This was based on Little Nemo, based on movies.
This font I made in a jiffy. I thought about making a pixely font, mainly for coding, so I quickly prepared this thing.
Should I add more characters? I was thinking about adding Cyrillic, but my main idea was a font for HTML, so I only did Basic Latin and More Latin. (ANSI) If I wanted to do other characters, I could have just typed an HTML entity.
Yet I'm still stuck. Even though it is a monospace font, it could be used for writing, so it may need more characters. I don't know. Put your thoughts in the comments if you so desire.
06-03-2020: Added Cyrillic and fixed diacritical Latin characters.
Hello! This is a font I've just finished FontStructing. I tried making a font that surrounded around a 8x5 rectangle, (hence the name) though a lot of the characters ended up in different sizes. (Most noteably, Arabic)
Character Sets/Languages Included:
- Basic Latin
- More Latin
- Latin Extended A
- Arabic (doesn't work, unfortunately)
- Hebrew (minimal)
- Greek
- Cyrillic (Slavic)
- Hiragana and Katakana
Agent Dagger is a font inspired by the 1983 Atari arcade game
"Cloak and Dagger" / "Agent X" featuring a full range of retro hacker styled characters with various glyphs and symbols
created by: Abstract Lion (Christian "Kiko" Lopez)
2019 (C)
Pixelated or 8-bit version of the Times New Roman font. Alphanumeric, basic punctuation, and basic accented Latin are included. Foreign currency glyphs; Polish, Spanish, French, and Māori characters; and the (Russian) Cyrillic alphabet have been added.
Pixelated or 8-bit version of the Wingdings font. Created mainly as a font for Wing Ding Gaster from Undertale. This character set varies slightly from the one used in Undertale to fit my own visual preference. Only alphanumeric and regular punctuation characters are included.