A simple remake of my original Brixel, but made to be monospace and 8x8
(-Currently being extended-)
WARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESThis is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
Hello! This is a font I've just finished FontStructing. I tried making a font that surrounded around a 8x5 rectangle, (hence the name) though a lot of the characters ended up in different sizes. (Most noteably, Arabic)
Character Sets/Languages Included:
- Basic Latin
- More Latin
- Latin Extended A
- Arabic (doesn't work, unfortunately)
- Hebrew (minimal)
- Greek
- Cyrillic (Slavic)
- Hiragana and Katakana
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.
The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.
Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.
Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.
The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.
~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~
This beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a cloneThis is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
The internet has quite some Mega Man fonts to offer, but there is simply no faithful recreation with extended character sets, Japanese glyphs, and all the other stuff you might want to type down in true Mega Man style.
So I decided to recreate the latest variant of the original game font myself. The result: "MMRock9" (which can be pronounced as "Rock you" in Japanese), a true-to-original, carefully researched recreation of the pixel font used in Mega Man 9 and 10.
This font features (likely) all that you could ask for - original monospace character margins, letter variants with diacritics, some game-specific bonus glyphs like Start/Select buttons and the Mega Man 3 background logo, and last but not least a full Japanese character set with all hiragana and katakana glyphs appearing in the Japanese version. Also included: Lots and lots of added glyphs as well as some minor character variations appearing in earlier Mega Man games.
The base font size and recommended setting for MMRock9 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for a thoroughly wily font experience!
The Mega Man series was primarily developed by Capcom and released on various systems between 1987 and 2012.
~ MMRock9 - created by Caveras after the original pixel font used in Mega Man 9 and other games of the Mega Man series for various systems. ~
This stylish pixel font is a combined recreation of the original font appearing in the SNES brawler Kouryuu no Mimi and the font used for the inofficial English fan translation. Both fonts are very different in style, shape and measurements, but I mixed them together as there are no overlaps on any glyphs.
The character set of Kouryuu includes a vast array of additional diacritic variants (which do not appear in-game), number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 11pt and avoid any font smoothing or anti aliasing methods.
~ Kouryuu by Caveras - a font recreation based on original fonts from the SNES game Kouryuu no Mimi, developed and released by VAP in 1995. ~
This is a cloneMegaten 20XX is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.
~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~
Please contact me if you wish to license this font for commercial purposes!
© Copyright & created by Caveras.
This blackletter-style monospace pixel font is a recreation of the original main font from in the SNES action game ActRaiser 2.
The character set of Tanzra includes a vast array of additional diacritic variants, numbers, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 15pt and avoid any font smoothing or anti aliasing methods.
~ Tanzra by Caveras - a font recreation based on the original font from the SNES game ActRaiser 2, developed by Quintet and released by Enix in 1993. ~
my goal was to creat the smallest font possible. so i decided to to take a 3x5 pixel grid for creating the font. but most special characters are a bit bigger. see also 3x5px fleisch for the none printing areas of this font http://fontstruct.com/fontstructions/show/3x5px_fleisch
if you want to use this font for commercial matters. get in contact with me. the commercial use of this font is bind to a donation to any children health care in your country. I want to see the transfer voucher of the donation.
the german word fleisch defines the none printing area of a metal type. in this case the none printing areas of 3x5px http://fontstruct.com/fontstructions/show/3x5px_1
if you want to use this font for commercial matters. get in contact with me. the commercial use of this font is bind to a donation to any children health care in your country. I want to see the transfer voucher of the donation.
This is a clone of 3x5pxSerratic is a pixel font with a sharp, edgy look designed by myself.
The font features a lot of common foreign characters, diacritics, super- and subscript numbers, and others I wanted to include.
The base font size and recommended setting for Serratic is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an all-around satisfying pixel experience.
~ Serratic - created by Caveras. ~
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~
Filgaia is a monospaced sans-serif pixel font recreation based on the original font appearing in the Sony PlayStation video game Wild Arms, developed by Media Vision and released by Sony in 1996.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 11pt and avoid any anti-aliasing or other font smoothing methods. The font is named after the world that Wild Arms takes place in.
~ Filgaia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a cloneBased on the Section Z (games), released in December 1985 for the Arcade, May 1987 for Japan, July 1987 for the USA, and September 1987 for the EU.
Most likely, I recently created that is similar to Section Z by NBABABAFONTNES, because; I managed to do it. I saw a font that has no perfect symbols.
Even though I created a perfect one that is one pixelated font, Section26, "called it: Section Z". I also created some HUD Fonts, Stenciled (Title screen word "PUSH START" and Staff Credits). Similar to Section Z, released December, I also started out my very first FontStruct Creation! NBABABAFONTS Cpomany is now founded! Even though it's all set to those tilde characters for the section z. I recommended this font is usable for users. Downloading this font is super great.
And if you recommended this to use this font, you can now type with super!
But then I don't include Asian Words because Japanese gives me weeks or months/years to make.
Hope you like it!