I was making some new bricks to add to Brick Basket when the idea of a segmented display made from composites occurred to me. The result is this experimental 25-segment display.
This achieves some interesting "double line"/"folded line" effects. It also gets some pecuilar distortions at smaller sizes.
Font used for signs in the 11th Heaven BBQ Bar'n'Grill Casino in my game Trap Farmer Brer Brah.
See also:Rivet City
Original size: 8.25pt (use multiples of this value for pixel perfection)
This is a work in progress.
After making Ticketmeister, I got curious about the idea of 35mm film glyphs. I wanted to see how accurately the shape and proportions of the film could be recreated with Fontstruct bricks. I used a 1px = 1 square = 1mm conversion, and think I've nailed the original film look. It's symmetrical, so one glyph in isolation will look as if it were spliced out.
"Space" lacks borders, so it can be used to show a continuous reel - useful for enlarging and making imagery with.
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
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Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
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Design rules:
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
Experimental sliced sans serif. My goal here was to make a design which would result in an extremely compact and durable physical stencil. Almost all of the sharp points and acute angles are within the negative space, so it should be easy and very safe to make, handle and work with this stencil.
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Version History
1.3 - added More Latin and Google Fonts Basic bands.
1.2 - added uppercase, changed name to "Aegris Stencil".
1.1 - edited for more readability at small size. Glyphs with enclosed loops were altered so that the "movement" of the segments always runs clockwise.
1.0 - released.
A star font which combines a pixelated look with halftone shading.
It needs some form of antialiasing to be legible at small sizes. (See sample below or try the Pixel views). At larger sizes, you can use it with or without antialiasing!
Original size: 12pt (use multiples of this value for pixel perfection)
Finally, an All Stars that is truly "all" "stars" HAHAHA GEDDIT
This is a clone of All Stars BlackA spirally design which tries its best to be lineal. Check out the "M" to see the "ammonyte". :D
Well, for some time I've wanted to make a font entirely with spirals. This is not that font, but it's as close as I've gotten to actually carrying out the idea. This is also small enough to use for body text, which is likely more than will be able to be said about an actual 100% spiral font.
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Original size: 15.75pt (use multiples of this size for pixel perfection)
Experimental 37-segment display. Space pirates met crystalline aliens, their children made a segmented display, and this is it.
Now with lowercase!
See also: Apoplexy, Calculatrix.
Experimental 49-segment display.
In making and studying other segmented displays, I noticed they tended to have strong-looking right angled lines but weak-looking diagonals. This is my attempt to make a design where both styles of lines look more appealing and join together more solidly.
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
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A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
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Original size: 6.75pt (use multiples of this size for pixel perfection)
Framed, perfect symmetry, seamless tiling, no composites, no filters, no MSG.
This was made in the style of a reticle or selection field, but it is capable of much more. It can create the appearance of a cargo net, electric grid, or caution-taped area. It's high impact and captures attention quickly, much like an electric caution cargo net.
Use with 0 line spacing for the best effect!
Another experiment. I made a grid out of the pinwheel shapes, then started drawing on it. Not sure why the bugged glyph count... hope nothing goes wrong...
Try viewing at 2x Pixel size to see how it is intended to look!
Type one of `|\^[] then a letter to texture the background as well!
Type _ to create the blank pattern between letters.
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Original size: 51pt (use multiples of this value for pixel perfection)
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Design Rules:
1. Alphabetic glyphs must fill the pinwheel grid space as much as possible.
2. The pinwheels must not touch any letter's perimeter line. Nor must they deviate from their formation, except when being deleted to make room for the perimeter lines.
3. 90-degree angles only.
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
A bricks experiment in which the bricks are made of bricks. (Yo Dawg.) The name comes from a Duck Game map created by my amazing friend, Star. It seemed fitting. :^)
Original proportions are reached at sizes that are multiples of 21pt! Use 21pt, 42pt, etc. to get them.
Best with antialiasing turned off, although you can do smooth stone, gel, or gem-like looks with different antialiasing modes in your graphics software.
A hexagon shape, a forced perspective effect, and a typeface all had their DNA extracted and recombined by evil scientists at Salk Institute. "Chimera Scales" is a hexagonal blackletter and the culmination of 8 years of genomic research. It has the ability to look like itself no matter what environment it's in. ALSO IT EATS HUMAN SOULS.
A squared-off Chisato Pixel. This loses a bit of style, but has much simpler geometry and is much easier to read. A few glyphs are identical as well, so this is now a Mixed Case design.
Despite its seeming simplicity, I enjoy this design very much. I've added it to ESOSVM under the name "ChiP".
This is a clone of Chisato PixelContinuing on the theme of choosing a regular shape and making an alphabet out of it.
Looks best at smaller sizes (<24pt) and with antialiasing/ClearType turned on.
Can this be done better with filters? Probably, but I still have to learn those... :D
Coquette Dynatype by bugmenot666 is one of my favorite fonts. It has an exotic look while being very readable and regular.
With Dynatype Z I tried to take the exotic aspects further without changing the core design too much. The lowercase got some alternates, too!
This is a clone of Coquette DynatypeI keep experimenting with crosses to make a 'Christian' font. This is my third or fourth attempt. The letters are nicely shaped but they don't seem bold enough. Make them bolder and they would have all sorts of interesting irregularities. I also might try serifs. I like the serifs on the 'I'.
Version 14
My attempt at a small-form polygonal sans-serif. This is based partly on the 16-segment circle I used to make "Circlets" and "Misplaced Baubles".
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This has proven to be my most popular font around the web, at least in terms of favorites. If you'd like to see support for your language added, post a comment and let me know which letters are missing.
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is complete within the ROM, so only the original characters are included.
This font is used for Defender's menus and gameplay.
The placement of glyphs within the individual 8x8 tiles suggests that this font is meant to be monospaced. I've squinted at this one long enough... it looks right to me! :D