This typeface is based on the hand-painted names seen on the side of canal boats. The inconsistent, grainy texture of each letter is meant to represent the irregularities in using paint, for example the general wear and tear from the elements like chipped or peeling edges. This was my approach to the idea of “analogue” and a brief set to explore what that means. To me, in the context of the brief, analogue could be defined as possessing a nostalgic or "old school" quality- something replicated in an unauthentic manner in order to create a look-alike imitation of a time gone by. I focused on the old method of transport in Bristol: boats. To further this idea of a 'time gone by', I created this font in the set to look like ink stamped letters.
This is a clone of 1st Draft of Analogue FizzThis typeface is based on the hand-painted names seen on the side of canal boats. The inconsistent, grainy texture of each letter is meant to represent the irregularities in using paint, for example the general wear and tear from the elements like chipped or peeling edges. This was my approach to the idea of “analogue” and a brief set to explore what that means. To me, in the context of the brief, analogue could be defined as possessing a nostalgic or "old school" quality- something replicated in an unauthentic manner in order to create a look-alike imitation of a time gone by. I also designed these letters to look like bubbles on the surface of water, hence the name 'Analogue Fizz'. I focused on the old method of transport in Bristol: boats.
This is a clone of Analogue Fizz StampedThis typeface is based on the hand-painted names seen on the side of canal boats. The inconsistent, grainy texture of each letter is meant to represent the irregularities in using paint, for example the general wear and tear from the elements like chipped or peeling edges. This was my approach to the idea of “analogue” and a brief set to explore what that means. To me, in the context of the brief, analogue could be defined as possessing a nostalgic or "old school" quality- something replicated in an unauthentic manner in order to create a look-alike imitation of a time gone by. I focused on the old method of transport in Bristol: boats.
Inspired by the idea of how newspapers are printed to protect us, I've created my first fontstruction for the start of my UWE graphic design course. I drew the letters by hand using black ink and a quill that sort of created this idea of the ink that is used in newspapers. Therefore, creating this abstract font design.
This typeface attempts to capture the movement of a rose's stem, done through the its natural curls and the inclusion of thorns. These thorns are what protects the typeface itself, just as a rose protects its flower.
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
-" Constructivism's central idea is that human learning is constructed, that learners build new knowledge upon the foundation of previous learning" Phillips, 1995.
This is my first Construction based on the theme of "Rebirth". I chose this theme as I wanted to investigate how a country is "reborn" after a war or a revolution. This led me to read an article about graphic design ideas that came from the Russian Revolution. One of them was Constructivist typography-combination of contrasting shapes and sizes. I looked at the work of El Lissitzky and Alexander Rodchenko. From this research I began to cut out shapes of different sizes and began to construct letters- however, this idea didn't translate well in FontStruct. To widen my research, I looked at Constructivist and Soviet Brutalist architecture which my font was inspired by. It reflects buildings like the Polytechnic Institute of Minsk, The Palace of Ceremonies, and the Georgian Ministry of Highways in Tbilisi.
After watching a documentary on how the elderly are often lonely and forgotten about, it inspired me to create this font detailing the feeling of isolation and becoming disconnected from a community.
The circles that make up the font represent individuals in a community. I chose to have a number of the circles grouped, then others separated, illustrating how one can be surrounded by people but still feel isolated and alone. As this is a common issue in the world today, I found it appropriate to portray this struggle, especially with current world-wide events.
PRESS THE “PIXEL” BUTTON ABOVE FOR THE BEST RESULTS.
WELL, IF I WASN’T CRAZY BEFORE, I DEFINITELY AM NOW.
I WOULDN’T RECOMMEND DOWNLOADING THIS FONT. IT WOULD PROBABLY CRASH YOUR COMPUTER OR SOMETHING.
CLASSES
• “A”:AMBASSADOR CLASS
• “B”: OBERTH CLASS
• “C”: CONSTELLATION CLASS
• “D”: DEFIANT CLASS — U.S.S. DEFIANT (STAR TREK: DEEP SPACE NINE)
• “E”: EXCELSIOR CLASS
• “F”: FREEDOM CLASS
• “G”: GALAXY CLASS — U.S.S. ENTERPRISE D (STAR TREK: THE NEXT GENERATION)
• “H”: GALOR CLASS CARDASSIAN WARSHIP
• “I”: INTREPID CLASS — U.S.S. VOYAGER (STAR TREK: VOYAGER)
• “J”: TYPE VI SHUTTLECRAFT
• “K”: TYPE VII SHUTTLECRAFT
• “L”: LUNA CLASS
• “M”: MIRANDA CLASS
• “N”: NEBULA CLASS
• “O”: OLYMPIC CLASS
• “P”: PROMETHEUS CLASS
• “Q”: K'VORT CLASS KLINGON BIRD OF PREY
• “R”: SOVEREIGN CLASS
• “S”: SOYUZ CLASS
• “T”: TYPE XV SHUTTLECRAFT
• “U”: DANUBE CLASS
• “V”: VOYAGER’S AEROSHUTTLE
• “W”: D'DERIDEX CLASS ROMULAN WARBIRD
• “X”: NOVA CLASS
• “Y”: BORG CUBE
• “Z”: NEW ORLEANS CLASS
• SPACE: ACTUAL SPACE
The font was inspired by runic lettering and was taken from the theme unstable. sticks were used as the main shapes to create the typeface, to give this typeface a weak breakable feeling. I wanted to show a balancing act in the type to display the theme and give it a sense of unease.
(IT LOOKS MUCH BETTER WHEN YOU USE THE ZOOM BAR)
Feel free to get in touch
Instagram: Mabry_Graphical
This is a cloneInspired by George Orwell's '1984', the Dystematic font largely revolves around the concepts of societal collapse and dystopia. The hybrid of the words 'dystopia' and 'systematic' hint at the notion of overcivilisation leading to systemic collapse. The imagery within the type suggest broken buildings with revealed scaffolding/foundations which was inspired by concept art pieces of post-apocalyptic societies. The subject of systematic futility can be largely relative to the political and socioeconomic polarity we are currently seeing in the UK and the US.
We live in a world controlled by technology. As a creative professional I rely on tech to perform my primary business activities, whilst I am extremely pro-technology, I also recognise the negative impacts it has on society.
The theme for this project is ‘Dangerous’.
Please feel free to use this font as you wish, I would appreciate being told in advance as I love to see my work in use.
Ed Garrett / edgarrett1982@gmail.com
HIGH SOCIETY
This font was created based originally on the word 'Gregarious'. From that I researched Social Housing in the UK. These are spaces designed to house many people for as cheap as possible. I used compound blocks to create complex detailed flats that stack up as high as a tower block usually would.
My fontstruct is based on the theme of theatre. The designs were achieved from my observations of some theatres in Bristol, as well as further research online. The main inspiration came from the achitecture around the stage curtains, which then lead me to a more art-deco style appoach.
This font i created is based on the theme word Ambitious. I traced back to the 1980s and took inspiration from there. These are considered the years of individual aspiration and cultural diversity. People were more ambitious, expressive and they were creating their own identities and attitudes. So i wanted to create a font that looks bold and energetic to represent that ambitious attitude.
A typeface inspired by the theme 'systematic', developed through finding hidden shapes within geometric architecture and using them as building blocks for the letterforms. Sister font to - STACKED BLACKOUT
Donjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.
When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)
Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!
This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).
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- ROOMS & MAP SYMBOLS -
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)
×ØÙÚ = compass markers (North, East, West, South)
ABCDEFGHIJKLMNOP = 16x16 rooms
RSTUVW = corridors
space bar = empty voids
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- PLACEABLE THINGS -
(These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)
X = teleporter or Magic Stone
YZ = stairs up/down (They take up the entire room)
0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)
abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)
opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)
wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)
!@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)
`~_=-+ = gold, gems, key, chests (Usually takes up a whole room)
àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED)
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- TIPS -
Make the dungeon layout first, THEN start adding things to it.
Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.
If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.
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I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
This font was created around the theme of repetition, it was inspired by Art Deco design and how repetition and pattern aren't just pointless ornaments but fundamental to the structure of the font. I have been able to reach this stage after 5 weeks of continuous development, sketching and experimentation which I focused around trying to create a bridge between 2D and 3D fonts. Built up of a single repeated component this font is not suitable or made for large amounts of text, but instead has been created to highlight the strength and complexity of each individual letter. http://oliver-james-town.blogspot.co.uk
Clone of PIXELA CYR featuring some changes of the Cyrillic letters along with even more additional (extra) characters for Cyrillic and Latin. Note: it's a work-in-progress... more letters will be added in the future... this typeset may also receive a slightly differing derivative one day... EDIT1: I added support for the Finnish letters "å (Å)", "ä (Ä)" and "ö (Ö)".
This is a clone of PIXELA CYR