By request, a high-contrast, blocky connected-outline font. This will be used in some Roblox mods.
A few glyphs are a bit quirky compared to the rest (DQ7?= and any glyph with a median line). The requestor wanted them that way.
Version 1.1: More Latin added.
*
Haven't done anything like this in a long while. This is a form of pseudocursive script, and it's termed this because many forms deviate from the cursive standards. I had to find my own solutions to account for different types of loops and to add details.
A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
*
Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
*
Original size: 6.75pt (use multiples of this value for pixel perfection)
A variant of Radio Grave which took many hours to produce. I think the effort was worth it! This is a functional Multi-font and can produce a broad range of effects, especially when used at down near the original size.
*
Shading Rules:
1. Use the darkest tone on the outermost concentric region and get lighter as one progresses inward.
2. Let the 5x5 region surrounding the exact center of each glyph use the lightest tone, except when this would place the lightest tone into its neighboring region.
3. Glyphs with diagonals and glyphs which use a smaller than 5x5 drawing area may bend rule 2 for the sake of more consistent and/or interesting shading.
*
See also: Fuzzy Logic
Original size: 12.75pt (use multiples of this size for pixel perfection)
This is a clone of Radio GraveA multi-outline design with intentional aliasing.
At the original size, it looks nicely textured. The illusions become more harsh as one zooms in.
*
Original size: 12.75pt (use multiples of this size for pixel perfection)
Iteration 1.11
*
Tribal doodle thing. Still in its experimental phase. It's named for Abraxas, a Tromp from the PC game "Commander Blood". (As it turns out, the same name has many historical and mythological uses.)
While walking through Glitch Forest, you spot a sudden movement behind the Sprite Trees. It's [EVIL_ANGATONIST]! With a twisted smile, s/he/it converts your words into text written in this font. ZOUNDS! How will you get through summer school now?
*
This was made to reproduce an amusing glitch found in MIDAS which caused insanely high ratings of 17.3×10^213 (17.3 septuagintillion). The glitch has since been fixed.
I went and mangled Spelunker by Zephram. I am messing with the shapes of the spaces between the letters. The name of the font indicates that most of the letters are wearing bell bottoms.
This is a clone of SpelunkerAn evil electromagnetic zigzag tape reel. Looks almost embossed, as if the letters were "pressed" into the waves somehow. In that way it reminds me of old hand-operated label makers. It also makes me think of electricity, TV static, ocean waves, tire tracks, fractured glass, and more depending on font size and color.
The name is inspired by an attack from a notorious NES game, "Dr. Jekyll and Mr. Hyde".
A design that looks like a top-down view of ziggurats!
I composited the diacritics so they'd fit into place, but this means that most anything non-English needs to be pretty large to be unambiguously read...
Some kind of great big ol' chain.
In retrospect, I think it looks like a jewelry chain from a dwarven civilization. Perhaps the hypothetical jeweler cut and ground the stones in an imitation of some dwarven font!
When glyphs are used in isolation, they somewhat resemble carved signets or seals. Increasing the letter spacing allows you to create a variation of the design. (This is something that must be done in-software since the font will render as monospaced by default.)
*
12SEP2018: Added lowercase... the low resolution combined with the design method make it very difficult to render distinctive lowercase versions of every letter, but I'll keep working on it. There's a lot of similarity between pairs like S/5, Z/2, etc., so this font is most effectively used in forms of writing wherein context suffices to inform the reader as to the identity of each glyph (lists, prose, and technical writings). If you want to use this in a password system or something, I recommend using one case's glyphs only.
*
Design Rules:
1. Negative spaces will be areas of 0.5 bricks' effective length or width.
2. Negative spaces may exceed the 0.5 measurement only by increments of 0.5 and in only one dimension at a time.
3. Glyphs will fill their framed canvasses to the greatest extent possible while adhering to the other rules.
Megashark's hard 1px outline was experimentally converted to a soft 1px outline. This result is far less readable to my eye, though it does look cool! Its printed words have a balloon-esque, almost organic quality.
"S.D.M.G." stands for "Super Dolphin Machine Gun", a weapon from the game Terraria. The Minishark and Megashark are from the same game. :^)
This is a clone of MegasharkAn experiment to see if 3x3 fonts are more legible when drawn in negative space. I consider this to be not only a success, but also the most readable 3x3 design I have seen - particularly the uppercase.
The successors Megashark and S.D.M.G. are more useable and more stylish respectively, while Minishark strikes a good balance.
This is considered an E3x3 because, while it's created in a 5x5 grid, it has an effective drawing area of only 3x3. The outermost square only has pixels drawn in it when the interior design dictates such.
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)