"1n 1l XE tv XE tv g tv nHQ l 1n nHQ l n nHQ P"
With this font, you can make infinitely many letters other than the 26 Latin letters! (The 26 letters can still be made in this font.)
Although this is a parody of "Split'n'Make Letter," this is the superior one.
Smooth version of the in-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line.
Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Modified from the original Sierra Resource File Tags: "70.fon" & "71.fon"
Please note that during the "smoothing process" (from pixel to "bezier"), some liberties were taken with certain glyph designs.
This is a clone of Sierra Font 70 fonInitials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Solid outline font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.009" and is paired with the Sierra font "font.008".
This font was used for onle single phrase in the game: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version). Oddly enough, instead of using the outline font.009, the opening credits used the font.008 twice for a 'drop-shadow' effect...
And while they may have been intentional choices, there are several instances where the outline designs don't follow the patterns found with the majority of other glyphs (missing pixels, perhaps for legibility?). As such, the following characters:
• J O P Q R S X c j m n p q r s u v z ! ;
...have all been 'corrected' within the main set of glyphs; their original designs can be found in the More Latin section.
This is a clone of Sierra Font 008Font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.008" and is paired with the solid outline version of this font, "font.009".
The font was used for the opening credits and for a single phrase during gameplay:
• Instead of using the solid outline version font.009 for the opening credits, a drop-shadow effect was employed (recreated here in my new sample).
• It was used later in the game WITH the solid outline version font.009 for one single phrase: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version).
Main text font for numerous Sierra SCI games. The version from Space Quest I VGA includes several copy protection symbols and the Roman numeral I. The version from Space Quest IV includes Roman numerals IV and XII, plus a horizontal ™. These glyphs are located in the More Latin area. Circumflex Accent ^ by Goatmeal. Sierra Resource File Tags: "font.004" ; "4.fon" ; "1107.fon" ; "1207.fon"
Please note that "font.004" in the early Hoyle games contain a bold variant of this font.
Clone of Sierra Font 1605 fon. Bold version of the text font from "Space Quest V: Roger Wilco - The Next Mutation", (C) 1993 Dynamix / Sierra. Because (1.) Sierra fonts were aligned along the Cap Height instead of the Baseline, and (2.) this game often used the regular font (1605) and the lowercase bold (5220) within in the same lines of text, this font replicates the same alignment. Modified L S W l and s by Goatmeal; originals located in the More Latin area. Sierra Resource File Tag: "5220.fon"
This is a clone of Sierra Font 1605 fonHere is my take on Scaffo Stencil.
This is a clone of Scaffo StencilA fan request. This is Minecraft's in-game text font, truncated to fit into a smaller grid and then edited for consistency.
Feel free to use this for your fan games / mods / whatever! :D
*
Original size: 6pt (use multiples of this value for pixel perfection)
This font was made for street food vendor which we call PKL. My team got tahu campur which means mixed tofu. Inspired by the tofu, I made the font literally square like a tofu (lol). Tahu campur has bold taste which result in also a bold font. Shadow made by request. Hope you like the font! Please leave some comments for a better changes so we all can improve. Thanks~
This is a clone of Like a TofuAround the time I made this font, I was under the impression that the internet is too full of people who misuse and overuse memes that weren't funny to begin with. See, I didn't have YouTube or any mainstream social media site back then; rather, I grew up on Scratch and mostly Flipnote Hatena, whose main populace consists of younger creators (or "jellyfish," as I referred to them, for going with the flow), so that kind of explains. However, FontStruct was different. I was never bombarded with trash memes the whole time I was on this site! To "celebrate," I spontaneously built this little fontstruction on a whim. It must not have hit me that that was because FontStruct isn't 50% made of 12-year-olds, or isn't built to make animations, or isn't requiring a handheld game console to create content for. I originally uploaded the font with this cringy description (warning, may not be factually accurate):
"People on the internet often think alike. Which sucks, b/c you don't often get to see creative stuff. A good example is scratch.mit.edu. It's a great website where you make games, animations, art, and other cool stuff. Then you can share these projects with people of all ages around the world. I encourage you to try it! However, Scratch is currently being trashed w/ uncreative humor animations that are all about 3 to 20 seconds, and they mostly use random glitchy humor, which takes no time to create. However, the community @ FS here don't act like such jellyfish; they don't go with the flow like other social sites. To celebrate, I have fontstructed this nice little font here! :)"
Uuugh, where did I get these opinions from??
Tpying "#" produces a heart and "%" gives you a smiley face. If anyone can think of a better name for this font, I'd love to know in the comments.
Another favorite computer RPG: Old English font from Betrayal In Antara, (C) 1997 Sierra On-Line. Sierra Resource File Tags: "8.fon" ; "501.fon" ; "4210.fon". Kerning is from "501.fon", which appears to be only found in Betrayal In Antara. Numerals (except 3 & 8) are from "4210.fon", found in Torin's Passage, (C) 1995 Sierra On-Line. Numerals 3 & 8 are designed by Goatmeal.