I almost forgot the switches!
Characters for switches: buttons: { (unpressed), } (pressed), P blocks: [ (off), ] (on)
I know the original one is unfinished, but i just gone ahead and gave myself ideas.
This font features more stuff that are not in the original smb, Like the front pipe ($), the secret area (formely the forgotten ruins, characters for the forgotten ruins: (, ), +, -, /, :, ; and |, ( = enter and ) = exit,) and the balloon from super mario odyssey (luigi's balloon world exclusive, character: <), Also features bridges, ! Blocks and ladders.
(btw the spring in the forgotten ruins can not really spring, and it is not flash optimized)
I also changed some stuff (like the pipe on 4 is taller and the 0 is the starting arrow (the starting arrow is from smm2)
This is a clone of Mushroom Kingdom NBPThis font doesn't actually have an 8 or 9, so I made custom ones.
Made with reference to The Spriters Resource:
https://www.spriters-resource.com/snes/smarioworld/sheet/32120/
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
Note that the font includes explicitly transparent "holes" for the grey-ish background of the inventory screen to show through. In the game, these holes are still counted as part of the characters for the outline - the dark blue outline goes around these transparent areas.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Small)Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
This proportional version is used primarily for dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
In game, the font has antialiasing. This is not included in this version of the recreation.
Only the characters present in the game's tile set have been included.
Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Mario Kart DS/New Super Mario Bros./Mario vs Donkey Kong: Mini-Land Mayhem
This is a clone of SMDS ES/FR/DE/ITMiiverse stamps from NES Remix 1&2.
Since miiverse shut down, I thought it would be nice to be able to use these stamps in some other way and this is the only one I could think of. Some have been altered from the original pixel art (like Wario) and mirrored versions of some characters and the speech/thought bubbles. And yes, this took a LONG time. All rights belong to Nintendo.
Presenting Nintendo's Famicom Grand Prix: F1 Race, released in 1987. This font is similar to Famicom Grand Prix II: 3D Hot Rally.
This is a clone of Famicom Grand Prix II: 3D Hot RallyPresenting Nintendo's Family Computer Golf: Prize Card, released in 1987. The numbers are so close to Famicom Grand Prix II: 3D Hot Rally, and The letters are so close to Super Mario Bros..
Presenting Nintendo's Famicom Grand Prix II: 3D Hot Rally, released in 1988. In Super Mario Odyssey Reference, Mario and luigi wear a Famicom Cap and an Outfit. Mario and Luigi's outfits are the same like Super Mario Odyssey, but this font is similar to Super Mario Bros. 2.
Single Case Version
Font recreated from the Game Boy game Super Mario Land.
NOTE: Click 'TrueType Font' when downloading!
This is a clone of Super Mario Land GB DoubleCase