Recreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
This recreation uses the special OpenType SVG (TTF+SVG) format for the subtle antialiasing, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Prince of Persia (NES)Recreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
Only the characters present in the game's tile set have been included.
This is Patrick H. Lauke’s Zelda II font implementation, with some extra punctuation/symbols/accented letters that aren’t present in the original game drawn by me. Secret bonus pixel key glyph encoded in the backtick/grave slot (U+0060)
This is a clone of Zelda II: The Adventure of LinkRecreation of the pixel font from Soft Pro's "19: Neunzehn" (1988) on the Nintendo Famicom.
This font includes an almost complete set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph. In addition, the font includes two ideographs – "人" (U+4EBA) and "軍" (U+8ECD).
Only the characters present in the game's tile set have been included.
The pixel font used in the original English NES release of Final Fantasy. Named for Cornelia, one of the early towns in the game (Cornelia in later releases). Note that this font is not to be confused with Cornelia Sans by AliceGrimaude (which is the dialogue font used in the PlayStation rerelease.)
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
The japanese version includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
For the latin characters, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
For the hiragana and katakana characters of the japanese version, see this recreation.
Only the characters present in the game's tile set have been included.
Remember that one font for dialogue at "Revenge of Meta Knight" or the "Computer Virus/Battle Windows" fight on Kirby Super Star? Well, ta-dah! A complete version of this font FINALLY on our hands, and by complete I mean every single glyph in the ROM files (this means not including custom glyphs, for the record)
Including: Latin, Hiragana, Katakana, Kanjis, Full-Width Latin
(This font took me SOME time to remake but it was worth it)
Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
This is a clone of The Young Indiana Jones Chronicles (Large)Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
In the game, the font only uses the numerals "1" and "2". For this recreation, I extended the font to provide a full set of numerals, trying to match the overall style.
Beyond the additional numerals, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
WihiibiFuturistakan is a Computer Font.
A Good Font and Best Font Ever!
If you ever heard of name "WihiibiFuturistakan," means futuristic in Armenian, data in Amharic.
═════════════════════New changes══════════════════════
• Added: Caq̂ir, Some Cyrillic Lowercase. Revised:
• Added: Shidinn and Some cyrillic glyphs. Revised: Lowercase Cyrillic Dzwe. I have plans to add Caq̂ir and Church Creadhj Latin.
• Added Ogham, Accent on H with hacek, Remade glyphs to look more like Dylacomputer, Added More Skooeian (Скуи'ан)
• New letters for compatibility with Unifon, and Shidinn (unifon sh will be in latin ext. D because wikimedia says so) (shidinn is only caps ATM)
• Added and revised some glyphs
• New glyphs for compatibility with North Bing Chilling & New English
• Added some Cyrillic Lowercase (Finishing cyrillic lowercase)*
═════════════════Announcements & Goals═══════════════════
(* means top priority)
Finish the Cyrillic Letters *
Finish caqir *
═════════════════════════Other════════════════════════
This font won't consist of all Unicodes.
I Can't comment nor clone, so Current answer to a comment:
(I'm ignoring Dukir because he is a commenter i think)
@Legendarytypo Justov? Laggy? Check out Lagginess!
@Kyyle 3~4 months to be exact. The font still isn't finished.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Valis IV (SNES)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used primarily for the game's intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIRecreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
Note that the font includes explicitly transparent "holes" for the grey-ish background of the inventory screen to show through. In the game, these holes are still counted as part of the characters for the outline - the dark blue outline goes around these transparent areas.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Small)Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)