BACK TO THE FRAKTUR - Modular geometric calligraphic blackletter
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Calligraphy inspired design, that even though it's name can be deceptive, suggesting one in thinking it is a Fraktur derivative. Which is actually quite not the case, and as far as being a calligraphic Blackletter inspired work, the similarities between the two stop.
This is a heavily simplified and geometric take on the calligraphic style, with much more modernized letterforms as well.
It remains a WIP, but I'd love to hear what u think so far.
Cheers
BLAYDES - A modern geometric Blackletter style
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Playing around with some more experimental geometric forms for a Blackletter-ish font. It doesn't really involve or honors any actual calligraphic traditions. The font is actually just a simple geometric sans that was modified to sort of faking the looks and style of a Blackletter.
I tried replicating various elements that are traditionally seen in a Blackletter, such as: angular-styled segments such as strokes, transitions, tapered endings or serifs with a different approach. I used a set of circular shapes and variations to these in order to achieve a similar effect.
The end result sits somewhere between this obesed airport Grotesk, a contemporary Blackletter and the work of a bladesmith.
It has some very sharp and pointy tips, and for some reason this often very 'sword-like' forms.
LITERA FACILIOR GOTI ― A 'Blackletter' script style with a twist
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Also known as Gothic script, Gothic Minuscule, or Textura, was a script used throughout Western Europe from approx. the 12th untill the 17th century.
This FontStruction was aimed at mimicing the aesthetic approach of a ― ‘Textura’ variant of the Gothic Minuscule script style, more accuratly refered to as ‘Littera Textualis’. This style is most characterized by its strong sturdy letterforms, with distinguishing sharp, straight and angular features as oposed to the other variations in this catagory.
In terms of authenticity to the original predecessing formal script family, my ‘Litera Facilior Goti’ didn't took a whole lot of care for authenticity. The idea was to take a more independent and experimental approach to shaping the letters and forms, so it wasn't necessarily inspired by any specific typeface in particular, it rather recycles certain characteristics of a ‘Textualis Quadrata’, but beyond those aspects of general guidelines it evolved on its own.
Some of the areas where the design tends to really stray away from the tradition is for example the serifs:
It's often that I have some trouble with the weight ratio distribution of serifs and such elements in simplified modular based geometric Blackletter fonts. In many of such designs they tend to have been left pretty static and equal in thickness throughout the full character set. Which I think is often either having some letters look clumsy or even weird, and generally speaking also often making them appear too thick.
So this was one of the things I had to try and adress, I experimented a little with the style and forms of the serifs. Eventually this resulted in multiple deviations in variety to mix and create a more dynamic distribution. similar to what was done in less formal scripts. Over time they became ever further simplified, letterforms that involved less reorientation of the pen, in pursuit of styles that were quicker to write.
But taken as a whole typeface I find that it is having this certain ‘random-ish’ characteristic that is simply working for the better of these particular style fonts.
I'm still working on improving its overall rhymes and reasons to a certain point that is acceptable, balanced and with enough consistency. But up to this stage I personally think that the concept worked out quite successfully so far. And that even despite the fact that its stripped down of most ornamental decorative calligraphic extravaganza, it still managed to capture a convincing portion of that ‘Medieval ’ looks and personal flavour.
But I think that in the end this became a pretty neat looking font and it would classify somewhere between a hybrid mix of simplified Blacklettering and a drunken man's ‘Textualis’.
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Cheers!
This is a cloneThese elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
Handwritten medieval pixel font in 5x5. This one has a subtle rightward momentum which is imparted by the slants of letters and the positions of curves/angle changes. The idea is a font that inspires one to continue forward and onward, or at least further to the right.
These Guild fonts are meant to convey different professions while using extremely small canvases. They're small enough to be used on practically any computer system or game console.
Original size: 4.5pt (use multiples of this value for pixel perfection)
Alegreya Sans SFN is a Small Caps companion family to Alegreya Sans, a humanist sans serif family with a chinese, jpn feeling that conveys a dynamic and varied rhythm. This gives a pleasant feeling to readers of long texts.
The family follows humanist proportions and principles, just like the serif version of the family, Alegreya. It achieves a ludic and harmonious paragraph through elements carefully designed in an atmosphere of diversity.
The italics bring a strong emphasis to the roman styles, and each have seven weights to bring you a wide typographic palette.
Alegreya Sans provides for advanced typography with OpenType Features such as small caps, ligatures, fractions, four set of figures, super and subscript characters, ordinals, localized accent forms for Chinese, Japanese, Russian, Spanish, and others.
The Alegreya type system is a super family, originally intended for literature, and includes sans and serif sister families.
Designed by Xankfomatik170.
This beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a clonePixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
Experimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
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Ashlander Pixel is a pixelated version of "Goudy Medieval". Born out of a deep love for Bethesdas "The Elder Scrolls"-series and typography this font not only supports the latin, greek and cyrillic alphabet, but also contains a variety of special symbols related to The Elder Scrolls.
I suggest using the ttf-format for now as the spacing in the otf-format is for some reason totally off. I optimized this font using InDesign, therefore the kerning in some other programs might not work as intended.
I am happy to hear feedback on this font and any issues you might encounter.
May the Nine be with you.
A 6x6 font made to look thief-esque. Like a master thief, it attempts to hide in plain sight - putting on an "official" look, or even one that's reminescent of Merchants Guild. But something's wrong. Parts of it are a bit crooked, and the trained eye can easily see it for what it is. APPREHEND IT!
Original size: 5.25pt (use multiples of this value for pixel perfection)
A minimalist fraktur, broken down to the bare minimum of penstrokes. Based on the later more rounded typefaces with fewer distinct pen movements. Made for practicing calligraphy rather than æsthetics, especially w.r.t. lowercase letters. This schematic breakdown makes for easier learning of stroke-order and movements.
Gothic inpired font for Unburied game with monospace digits