Double Axle (Colour)

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by Patrick H. Lauke (redux)

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Recreation of the pixel font from Taito's "Double Axle" (1991).

As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.

The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.

This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.

One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.

5 Comments

Comment by Patrick H. Lauke (redux) 12th march 2022
Comment by elmoyenique 12th march 2022
Comment by elmoyenique 12th march 2022

@Patrick H. Lauke (redux) - Congratulations on this monumental achievement!  The desert chrome is the perfect enhancement to mark this occasion (or should I say, "1K-sion" ?).  I've always been amazed at the gradient effect that can result from a mere 8 rows of pixels.  On to 2K...  ;^)

Comment by Goatmeal 12th march 2022

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