Version 1.1: Several glyphs were condensed and others were added.
By request, a casual art deco design.
Textura Reticulata, my first font. I began with the intent of replicating my own textura quadrata calligraphic hand, but decided against approximating the heavily-rounded majuscules with small line segments and ended up mostly inventing a majuscule set. I feel like the minuscules are a reasonable approximation. The Ogham set are, of course, what you would expect to get if transcribing them with a roundhand nib. And I made use of the private reserved unicode block to add some non-canonical Ogham characters for one of my own projects.
LARGE AND CLUMPSY (THEREFORE VERY USELESS) BUT COOL LOOKING ART DECO TYPEFACE.
A slightly large, bookish chatfont made for a friend. Bold version.
Original size: 8.25pt (use multiples of this size for pixel perfection)This is a clone of Motormouth
A slightly large, bookish chatfont made for a friend. Regular version.
Original size: 8.25pt (use multiples of this size for pixel perfection)
A font made for a friend who 3D prints custom NERF mods. This will be used in several product designs.
For this font the idea was to make something which looked extremely clear at small sizes and which was optimized for speedreading. The low-polygonal style combined with the thick lines makes this a good font for footnotes and marginalia, thus the name.
Modified version of The Mafat Conspiracy font.
- Cyrillic Support
- Completed "Basic Latin" plane
- More monospaced glyphs
Recreation of the pixel font from Aikom/Vic Tokai's "The Mafat Conspiracy" (1990) on the NES.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
I dont have much of a skill in creating fonts, that's why the design is not consistent. But I had fun in creating my very own font. What happened here was, whatever came in mind I tried to replicate it as much as possible. Some of them can be used a "Single-word" Logo, but it's up to the desinger to use it. I'm not expecting big ratings, as they say "Practice makes perfect".
Based on the Dragon 32 Character Map created by Mattias Persson (http://www.skyknowledge.com/perssonsscripts/dragon.htm)
"NN Hook" is a light-weight font for body-text in the Nwehu Nuswei language. Unlike earlier NN fonts, it uses a consistent design concept ("hooks") to indicate active bits. Also, lower-case letters descend below or ascend above "x-height" based simply on whether bits in the upper or lower half are active. The exception to this is the zero letter "Hu", which in other fonts is little more than a basic dash. Here, it is a fully-formed H shape for greater visibility and to disambiguate it from the number zero, the underscore, and the minus-sign.This is a clone
"NN Wide Cv" is a semi-bold font intended for titling, signage, and high legibility for use with the Nwehu Nuswei language. Thanks to FontStructor "unci" whose "spacefurs" font served as the basis for the brick-patterns of most of the Nwehu Nuswei letters in "NN Wide Cv".
Unlike many other Nwehu Nuswei fonts, this offers variant shapes for consonants and vowels. Though the glyph shapes are the same for both, consonants are more angular while vowels have are somewhat softer and less blunt. It is hoped this will make it a little easier for learners to orient themselves to the unusual use of glyphs in this language.This is a clone of NN Sans Wide
"NN Serif Roman" is a normal-weight font designed for body-text and titling in the Nwehu Nuswei language.
ABOUT NWEHU NUSWEI
Nwehu Nuswei (in IPA: [nwɛ'hə nə'swɛj]) is an artificial language for human discourse in speech, writing, and digital communication. It is not based on any existing human language, but makes use of human language "universals" whenever practicable to make it as easy as possible for all people to learn and use it. The language has been under development since 1976 as an intellectual exercise. The Website is at http://LarryKrieg.name/NN/
Because the word-structure is strictly Consonant-Vowel-Consonant-Vowel, each glyph represents either a consonant or a vowel, depending on its position in a word. There are 16 consonant sounds and 16 vocalic sound-combinations, hence 16 graphemes. Upper- and lower-case variants of each grapheme are offered in this font, giving 32 "letter" glyphs, plus 16 numeric glyphs (zero through fifteen), plus 9 punctuation marks that are not shared with Latin character-sets.
For ease in typing, NN glyphs are assigned to the closest corresponding Latin characters by sound. Glyphs representing vocalic sound combinations are assigned to accented vowels, so it is necessary to use a keyboard that makes accented Latin vowels available. The easiest on the basic standard computer keyboard is "US-international". This makes it possible to produce NN letters simply by typing Latin letters and formatting with an NN font.