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Recreation of the pixel font from Winkysoft/Banpresto's "Denjin Makai" (1994), which was reused in the sequel "Guardians" (aka "Denjin Makai II", 1995). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Universal's "Devil Zone" (1980). This font is also used in "Magical Spot" and "Magical Spot II" (1980). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Diet Go Go" (1992).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Cave's "DoDonPachi" (1997), reused in later games such as "ESP Ra.De." (1998) and "Progear" (2001). This is a refinement and expansion of one of the pixel fonts from the previous entry in the series, "DonPachi" (1995). Notable differences are the letters "A", "C", "G", "J", "V", "W", "X", "Z", "+" and the addition of a complete lowercase, extra arrows, "*", "<", ">". While in the previous game the font (one of at least 5 present in the game) was only used sparingly, this time around it seems that this font - while present in the game's ROM - was not used at all, which is surprising considering how much more complete it is.
This is a clone of DonPachiRecreation of the pixel font used in Cave's "DoDonPachi Dai-Ou-Jou" (2002), as well as later games like "Espgaluda" (2003) and "Ketsui: Kizuna Jigoku Tachi" (2003). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
While the letters and numbers are the same as "Knights of the Round" (1991) (with the exception of the oddly modified "g", "j" and "y"), this game changes most of the punctuation/special characters, and adds a large number of extended/accented latin characters (though there is also a variant set, which isn't as complete and looks rather awful).
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the RoundRecreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.
Update (August 2019): added the missing special/accented characters.
Recreation of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with a smaller variant of the same font.
Only the characters present in the game's tile set have been included.
Recreation of the small variant of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with the larger variant of the same font.
Only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Shadow over Mystara (F)Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.