Third iteration of Tangereen with a bit of Paradoxy Effect. This one is rather fancy, so probably best used as a Display font.
The center portions of these glyphs make me think of sliced oranges and moon phases. They could act as cabochon settings, as well! So you could use these shapes to make jewelry set with a birthstone, monogrammed pendants/insignia, and so on.
A variant of Tangereen 3. Hard to read, but has a certain ornamental appeal.
Lately, I've been busy learning 3D modeling, vector art, and digital art things. So I only envision myself making more FontStructions when I need them for an existing project. I've already done all the designs based on my own past work - or at least, all the ones that are possible to create here.
This is a clone of Tangereen 3"You'd have to be a magician to read Trafalmagus!" - Brer Bripes
A font made to evoke magical talismans, wizards' engravings, Celtic/Viking wirecrafts, and all that good stuff! It has a pseudo-segmented display that draws lines between segments. It also slightly reminds me of the folk art which appears on crockery, earthenware bowls, etc.
The spacing is set so that 2 spaces is 1 letter's width. Use this to simulate a monospaced look when desired.
The lowercase looks like lowercase, but it is really an alternate set. This was designed to be written in one case at a time.
Original size: 8.25pt (use multiples of this value for pixel perfection)
Font for the second remake of Jungle High, which was one of my first games. Originally for RPG Maker 2000, the game was later ported to Game Maker Studio for inclusion in Seven Candles Trilogy and is now being remade for the second time as a standalone game in a custom engine. This font was inspired by the original game's art (which I created) and will be used in the second remake.
This font makes me think of leaves and cabochon gems, both of which figure prominently in the games. Its slightly plantlike appearance makes it a good companion font for Goud, Junglira, or even Sahuagin.