761811
Published: 5th June, 2015
Last edited: 5th June, 2015
Created: 15th May, 2015
Recreation of the pixel font from Technōs' "River City Ransom" (aka "Downtown Nekketsu Story", "Street Gangs", 1989) for the Famicom/NES.
The special "1" and "2" characters have been mapped to superscript 1 (U+00b9) and superscript 2 (U+00b2). The original had no real apostrophe/single quote, and instead used double-spaced lines and a comma - this has been rectified in this recreation (which is why the characters overall are taller than 8 pixels).
Only the characters present in the game's tile set have been included.
23831574
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 1st November, 2013
Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.
Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).
In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).
Only the characters present in the game's tile set have been included.
5211689
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 1st November, 2013
Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.
This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).
With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.
2101530
Published: 25th July, 2013
Last edited: 25th July, 2013
Created: 25th July, 2013
Recreation of the thick, pre PRG1 NA alphabet and the thinner JP Hiragana from Faxanadu. The spacing is set to follow the NA font currently.
110950
Published: 13th April, 2012
Last edited: 13th April, 2012
Created: 13th April, 2012
Commodore64-like font. Keep in mind that it has only basic Latin characters.This is a clone
490983
Published: 7th February, 2009
Last edited: 8th February, 2009
Created: 7th February, 2009
The italic font from the NES game, Kirby's Adventure. Probably one of the only original fonts seen on the NES, it shows cutesy and originality by being very thin and italic, as opposed to the usually bulky text normally seen on the NES. This font is also accompanied by a refined font also seen in Kirby's Adventure, called NESHalFont.
120750
Published: 3rd May, 2024
Last edited: 3rd August, 2016
Created: 17th August, 2013
Recreation of the thick, pre PRG1 NA alphabet from Faxanadu.This is a clone of Faxanadu (NA-JP)
91632
Published: 3rd May, 2024
Last edited: 6th November, 2015
Created: 5th November, 2015
Recreation of an unused font from Taito's "Power Blazer" (1990) on the NES. Only the characters present in the game's tile set have been included.This is a clone of Power Blazer (NES) Alternate