331752
Published: 26th July, 2015
Last edited: 26th July, 2015
Created: 26th July, 2015
Recreation of the pixel font from Natsume's "Shadow of the Ninja" (aka "Blue Shadow", 1990) on the NES. Only the characters present in the game's tile set, and a few custom punctuation marks, have been included.
701982
Published: 26th July, 2015
Last edited: 26th July, 2015
Created: 26th July, 2015
Recreation of the alternate pixel font from Tecmo's "Ninja Gaiden" (aka "Shadow Warriors", 1988) on the NES. This font is used in-game and features a few variant version of all numbers, "j", "m", "r", "s", "/", an additional em-dash and a roman numeral III. Only the characters present in the game's tile set have been included.This is a clone of Ninja Gaiden (NES)
1751962
Published: 26th July, 2015
Last edited: 26th July, 2015
Created: 25th July, 2015
Recreation of the pixel font from Tecmo's "Ninja Gaiden" (aka "Shadow Warriors", 1988) on the NES. This font is used in the animated cutscenes ("Tecmo Theatre"). Only the characters present in the game's tile set have been included.
161702
Published: 24th July, 2015
Last edited: 24th July, 2015
Created: 24th July, 2015
Recreation of the pixel font from Hector's "Moon Crystal" (1992) on the Famicom. Only the characters present in the game's tile set have been included.
761811
Published: 5th June, 2015
Last edited: 5th June, 2015
Created: 15th May, 2015
Recreation of the pixel font from Technōs' "River City Ransom" (aka "Downtown Nekketsu Story", "Street Gangs", 1989) for the Famicom/NES.
The special "1" and "2" characters have been mapped to superscript 1 (U+00b9) and superscript 2 (U+00b2). The original had no real apostrophe/single quote, and instead used double-spaced lines and a comma - this has been rectified in this recreation (which is why the characters overall are taller than 8 pixels).
Only the characters present in the game's tile set have been included.
23831574
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 1st November, 2013
Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.
Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).
In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).
Only the characters present in the game's tile set have been included.
5111689
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 1st November, 2013
Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.
This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).
With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.
110950
Published: 13th April, 2012
Last edited: 13th April, 2012
Created: 13th April, 2012
Commodore64-like font. Keep in mind that it has only basic Latin characters.This is a clone
490983
Published: 7th February, 2009
Last edited: 8th February, 2009
Created: 7th February, 2009
The italic font from the NES game, Kirby's Adventure. Probably one of the only original fonts seen on the NES, it shows cutesy and originality by being very thin and italic, as opposed to the usually bulky text normally seen on the NES. This font is also accompanied by a refined font also seen in Kirby's Adventure, called NESHalFont.