1811253
Published: 4th March, 2012
Last edited: 4th March, 2012
Created: 4th March, 2012
To be as as compact as possible horizontally and legible at small sizes... Based closely off of the work of Thomas Whetnall at http://eight2empire.blogspot.com/2012/02/exploring-type.html , this tiny proportional-width pixel font is meant to be used in games where space is at a premium. Its widest glyphs are 5 pixels across (not including spacing between characters), and at most 8 pixels tall. I have made a few modifications from the original, on the characters 'H', 'I', 'K', 'l', 'u', 'w', '0', '@', and possibly changing the vertical positions of some punctuation. I added in some Latin-1 glyphs that show up a lot, like the copyright symbol and the ellipsis. This font strongly emphasizes the difference between glyphs rather than using traditional letter-forms, so while it may look odd at first, the legibility could grow on you.
60982
Published: 23rd January, 2010
Last edited: 6th February, 2010
Created: 5th November, 2009
A font that proves its name. This font has no strict rhythm other than internal chaos.
Randomly created. Just have fun with it :).
247995
Published: 12th February, 2012
Last edited: 15th July, 2012
Created: 12th February, 2012
Alienated cubes
This is what it's all about
That's my quick design
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Yeah, basically it's a alienated cube font. Hope you like it :D.
27922118
Published: 9th July, 2012
Last edited: 9th July, 2012
Created: 4th July, 2012
See added image below for proper idea of how this font looks! Letters should be mixed and matched to get proper kerning (or do it manually, it's designed mainly just for logos so you won't have to use it too much).