Recreation of the pixel font from Illusion Gaming Company/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the Sega Mega Drive/Genesis.
Note that some punctuation/special characters are missing the top pixels - this error was also present in the game itself (but it was not obvious, as those characters were not prominently used for any on-screen text).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/Image Works's "Back to the Future Part III" (1991) on the Sega Mega Drive/Genesis.
While the font includes a complete lowercase, this isn't used in the actual game.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Sega's "ESWAT: City under Siege" (1990) on the Sega Mega Drive/Genesis.
This font is used on the start/options screen, the start of level cards, and the closing cinematic and credits.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from TechnoSoft's "Elemental Master" (1990) on the Sega Mega Drive/Genesis.
While the uppercase is complete, the lowercase only contains a handful of characters.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from TechnoSoft's "Elemental Master" (1990) on the Sega Mega Drive/Genesis.
This font is used for all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ancient's "Beyond Oasis" (aka "The Story of Thor", 1994) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Beyond Oasis (Sega Mega Drive)Recreation of the pixel font from Raising Hell Software/Psygnosis' "Wiz 'n' Liz: The Frantic Wabbit Wescue" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Westone/Sega's "Wonder Boy in Monster World" (aka "Wonder Boy V: Monster World III", 1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the regular pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for intro animation, and on the end-of-level stats screen. The game also includes a custom compound character for "'s" (apostrophe followed by an "s") - this has not been recreated here as it lacks an appropriate unicode code point.
Only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for start screen, mission briefings, and end credits.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.