Angle font from The Print Shop Companion.
This was a tricky one. Going pixel for pixel from C64 screen grabs would have made this thing huge - it could have been done but I didn't want to do a major project here. I ended up eyeballing the letters and doing it freehand, roughly 5x9 but a few characters are 6x9. This also let me work more with the angled pieces (no pun intended) in Fontstruct as I want to learn them better.
As you may have guessed, this is an unshadowed version of Pioneer. Print Shop's fonts were more often than not replicas of commercial fonts. I wasn't able to locate a solid Pioneer so this will do for now - plus it only has a descender on the Q. Only characters in the Print Shop font have been produced.
Font used in 10th Frame (and the Leaderboard Golf series) for the Commodore 64 by Access Software. I used 10th Frame's smaller lettering for lower case, and the box score numbers for an alternate set of digits (use Shift 1-8, [ and ] for these). The letters used shading (grey pixels next to the black ones) so I've tried to mock that.
Where in the World is Carmen Sandiego? Many of us asked that back in the 1980s as we learned our international geography through a computer game. If you played it on the Commodore 64, this is the font used on the computer readouts, and yes it was proportionally spaced! Which would be why it wasn't resource-ripped before. I had enough screen shots to work with, then worked out what the missing punctuation marks might look like.
Recreation of the pixel font from Palace Software's "The Sacred Armour of Antiriad" (1986) on the Commodore 64, ZX Spectrum, and Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Another Commodore character set. From Summer Games II's Fencing event, this is the font that appears on the computer terminal. Upper case, digits and full stop only. It's also correctly monospaced as the terminal is meant to be an early 1980s machine. G and Q will touch adjacent characters, that's by design.
Fell back on this as I want to work with curves BUT they're kind of limited. I work in 1x1 pixel space but I want a curve that can span a 2x2 space. At the moment Fontstruct doesn't let us scale a brick up in size, only downward (i.e. composite bricks)... so the only curves you can do, your letters look like rounded rectangles.
Triad published by Livewire. One of the first games I ever played on the C64 back in 1985, loaded this up off tape - probably the first game I ever mastered and advanced through the levels. And the first place I ever heard Bach's Toccata and Fugue in D Minor :)
Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.
One of the more eccentric fonts in GEOS on the Commodore 64 was Elmwood, released in FontPack 1. This was the only font larger than 24 point, clocking in at 36. Figuring it'd be a fairly easy challenge to port over to FontStruct, here it is. (The Commodore charsets can become a bit repetitive after a while.)
Well, it's been a while, work has ramped up during this school term. I never complain about that though. I'd rather be busy with work I'm comfortable doing. But I digress.
This font is Spruce, as seen in GEOS FontPack PLUS on the Commodore 64. Not sure whether you'd call this stencilled or segmented. It's got an odd set of descenders, and I've corrected some glyps so they're symmetrical top and bottom, even if that gives them ascenders. This may not spruce up your font collection as such (groan)...
Recreation of the pixel font from Mastertronic's "The Curse of Sherwood" (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Only the characters present in the game's tile set have been included.
Alternate character set (to standard CBM) from Rolf Harris' Picture Builder. Given Rolf's incarceration for sex offences, I chose to name the font "Wobble Board" after the musical instrument he devised in 1959.
Lower case is pixeled, upper case is me experimenting with the blocks (first time I've used block-stacking). This character set didn't use punctuation, it was designed for building pictures character by character; I've preserved a couple of the graphic characters, but also imagined a few glyphs based on the thick lettering style. I like the look of these thick letters with proportional spacing so that's what we have.
The hash symbol (#) can be used to build a brick wall.
Second of two quickies in an hour tonight. BC Bill, from Imagine Software, used this great little character set in its high score table. Given the game it's meant to look like stone scratchings or even bones. Unfortunately even after extracting the charset from the game ROM, I found it's just alphanumeric - I made up a full stop character (yeah like that's a big ask LOL). At some point I'll add extra punctuation, I just wanted to get this out there.
Spats, based on the original from GEOS FontPack PLUS on Commodore 64 by Berkeley Softworks.
This one took me a lot longer than usual. Rather than just a straight pixel rendering, I used Fontstruct's diagonal blocks to make smoother glyphs. What we have is a balance between the original's square letterforms and a modern take on the diagonal stripes.
The glyphs included are only what was in the original. If it proves popular enough I'll do some more glyphs.
Recreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the ZX Spectrum and Commodore 64.
Note that on the C64, it seems that the game occasionally doubles up one of the lines, to make characters one pixel taller. In addition, the Spectrum version also uses the thin variant of the font for the credits.
Only the characters present in the game's tile set have been included.
Galacto Honoris!
This font appeared in Cosmic Cruiser by Imagine Software on the Commodore 64. It hasn't got much in the way of glyphs - I'm going to progressively work on this.
Have tried making the capitals more curvy to match some of the original game's intent (a rotating space station featured heavily) but it fell down on the A, D, K, V and Y (and almost the X). Big problem is trying to make a curve take up 2x2 when working in 1x1, the right core bricks don't exist. You can make a 1x1 brick based on a 2x2 design, but you can't make a 2x2 brick based on a 1x1 design.
Latimer. Originally provided in GEOS FontPack PLUS. Not one of my favourite fonts back in the day (i.e. when I was 13) but unique enough that it warrants a FontStruction. And it seems to have brushed up pretty well. I've added extra characters so it fills out the base ASCII set.
The original had some quirks: some letters didn't touch the baseline, some uneven glyphs, some below the baseline, lowercase all sat one pixel higher etc. I've tried to correct for these. Lower case letters J, S, U, T are all as originally set, whereas upper case are all corrected.