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An unofficial demake of Eurostile Extended at 14 point.
Get the original: https://www.myfonts.com/fonts/linotype/eurostile-lt/
This font currently contains the FontStruct Basic Latin character set (ASCII + curly quotes). If it gets 100 downloads, I’ll add OpenType Std (Windows ANSI + Mac OS Roman) characters.
An unofficial demake of Eurostile Bold at 14 point.
Get the original: https://www.myfonts.com/fonts/linotype/eurostile-lt/
This font currently contains the FontStruct Basic Latin character set (ASCII + curly quotes). If it gets 100 downloads, I’ll add OpenType Std (Windows ANSI + Mac OS Roman) characters.
This is a toxicity-based raster font. It started out with the base fonts & symbols from VTech CreatiVision, and small letters by myself, making this nice font set for games and typewriting. This font may be good for commercial/personal use. It was a fun font! Be sure to try it!
Give credit to the Morita Casual 2 font by Yoshigahara Kunihisa (Harley Sambridge Claus Winfield).
This is a clone of Morita Casual 2Heathcliff Helvetica is a similar match between Helvetica and Neue Haas Grotesk. Same similar style than Helvetica, but a different trait than Morita Casual 2.
This is a clone of Heathcliff HelveticaMorita Casual 2 is the second installment of the now Morita Casual series. The second version of Morita Casual also identifies the handwriting made entirely by Kazuhito Morita, a sibling of Jōkichi Morita. This font pack was later reissued and installed to the public and media by January 25th, 2003.
Morita Casual is a perplexive, handwritten font that was once published through other MS-DOS games, but did not obtain an example of "Ready to Read with Pooh", since it is not yet still restored by the DOS system. Morita Casual may refer to Jōkichi or Kazuhito Morita's handwriting, but it cannot be reflected to Tolman, which is from Berkeley Softworks (1985), containing the GEOS FontPack 1 (C64 version). No similarities within this font is questioned.
During the mid-80s to the 1990s, the BBC Crew had to copy the same teletext/closed-captioning direct from the UK, but throughout the Americas, other local TV stations decided to broadcast a newspaper-styled page, although it doesn't appear to look like MS Sans Serif from the same computer in 1994. CEEFAX Teletext 3 was then launced in December 27th, 1989 and was reissued no more than April 14th, 1995.
The best for last Unicode D Release. It was then created on November 17th, 2020.
This is a clone of Unicode 4.5 (Unicode C Beta)The CEEFAX Bulletin consists of uppercase letters only.
Throughout early March 1998, in the UK, many CEEFAX pages have been updated, but in the US, when they show more pages, it recovers the same teletext style as mentioned in the UK.
Smooth version of the in-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line.
Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Modified from the original Sierra Resource File Tags: "70.fon" & "71.fon"
Please note that during the "smoothing process" (from pixel to "bezier"), some liberties were taken with certain glyph designs.
This is a clone of Sierra Font 70 fonAn unofficial demake of Eurostile Regular at 14 point.
Get the original: https://www.myfonts.com/fonts/linotype/eurostile-lt/
This font currently contains the FontStruct Basic Latin character set (ASCII + curly quotes). If it gets 100 downloads, I’ll add OpenType Std (Windows ANSI + Mac OS Roman) characters.
5 x 7 font in scanlines style.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Solid outline font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.009" and is paired with the Sierra font "font.008".
This font was used for onle single phrase in the game: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version). Oddly enough, instead of using the outline font.009, the opening credits used the font.008 twice for a 'drop-shadow' effect...
And while they may have been intentional choices, there are several instances where the outline designs don't follow the patterns found with the majority of other glyphs (missing pixels, perhaps for legibility?). As such, the following characters:
• J O P Q R S X c j m n p q r s u v z ! ;
...have all been 'corrected' within the main set of glyphs; their original designs can be found in the More Latin section.
This is a clone of Sierra Font 008Font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.008" and is paired with the solid outline version of this font, "font.009".
The font was used for the opening credits and for a single phrase during gameplay:
• Instead of using the solid outline version font.009 for the opening credits, a drop-shadow effect was employed (recreated here in my new sample).
• It was used later in the game WITH the solid outline version font.009 for one single phrase: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version).
Main text font for numerous Sierra SCI games. The version from Space Quest I VGA includes several copy protection symbols and the Roman numeral I. The version from Space Quest IV includes Roman numerals IV and XII, plus a horizontal ™. These glyphs are located in the More Latin area. Circumflex Accent ^ by Goatmeal. Sierra Resource File Tags: "font.004" ; "4.fon" ; "1107.fon" ; "1207.fon"
Please note that "font.004" in the early Hoyle games contain a bold variant of this font.
Font used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
This is a clone of Beneath A Steel Sky - LINCFont used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
Clone of Beneath A Steel Sky. Inset for the main text font used in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
While Damien Guard (DamienG) couldn't find the numerals 3 5 6 and 8 (see the comments section for his 2017 FontStruction "BeneathASteelSky"), I was able to find at least two instances where the number 3 was used; however, I couldn't find a 7. So, to complete the set of numerals, I'm using his designs for 5 6 7 and 8 (which fit the aesthetics of the other numbers). Thanks, Damien!
This is a clone of Beneath A Steel Sky