A Font that pays homage to early 16th Century Gothic design in both Literature and Architecture. The sharp angles and jagged edges depict the ideas of the era and the pioneers of this time - bringing that into a modern representation with a serif style and italic Fontstruct.
PRESS THE “PIXEL” BUTTON ABOVE FOR THE BEST RESULTS.
WELL, IF I WASN’T CRAZY BEFORE, I DEFINITELY AM NOW.
I WOULDN’T RECOMMEND DOWNLOADING THIS FONT. IT WOULD PROBABLY CRASH YOUR COMPUTER OR SOMETHING.
CLASSES
• “A”:AMBASSADOR CLASS
• “B”: OBERTH CLASS
• “C”: CONSTELLATION CLASS
• “D”: DEFIANT CLASS — U.S.S. DEFIANT (STAR TREK: DEEP SPACE NINE)
• “E”: EXCELSIOR CLASS
• “F”: FREEDOM CLASS
• “G”: GALAXY CLASS — U.S.S. ENTERPRISE D (STAR TREK: THE NEXT GENERATION)
• “H”: GALOR CLASS CARDASSIAN WARSHIP
• “I”: INTREPID CLASS — U.S.S. VOYAGER (STAR TREK: VOYAGER)
• “J”: TYPE VI SHUTTLECRAFT
• “K”: TYPE VII SHUTTLECRAFT
• “L”: LUNA CLASS
• “M”: MIRANDA CLASS
• “N”: NEBULA CLASS
• “O”: OLYMPIC CLASS
• “P”: PROMETHEUS CLASS
• “Q”: K'VORT CLASS KLINGON BIRD OF PREY
• “R”: SOVEREIGN CLASS
• “S”: SOYUZ CLASS
• “T”: TYPE XV SHUTTLECRAFT
• “U”: DANUBE CLASS
• “V”: VOYAGER’S AEROSHUTTLE
• “W”: D'DERIDEX CLASS ROMULAN WARBIRD
• “X”: NOVA CLASS
• “Y”: BORG CUBE
• “Z”: NEW ORLEANS CLASS
• SPACE: ACTUAL SPACE
My fontstruction inspired by building structures, each letters ascenders and descenders inspired me to shape each letter in their individual way. I tried to include different aspects of what you see in buildings throughout the alphabet like stairs, windows, doors, roofs etc.
My chosen theme name was systematic and I followed that theme through to my style of type face by how buildings and structures are systematic, they work together as a big system and fit into a city.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD