By request, a "junk font". Looks pointy, glitchy, fuzzy, janky, grungy, burned, rusty, distressed by power tools, or some superposition of ONE OF THESE OR MORE, depending on the size used and the rendering effects (antialiasing, smoothing, etc).
Rather than force the letters into convincing classical forms, I focused on making sure each letter was thoroughly scrambled. This design could in theory be used with an image-recognition script in order to be put to cryptographic uses... the result would be fun, but not very efficient or crackproof. UC is the same as LC, at least for now.
The original brick-of-bricks is located on ".". This is the template from which the other glyphs were made.
1. Up to 25 distinct bricks from the palette may be used in the overall construction.
2. Each glyph will incorporate a heterogeneous mix of these bricks.
3. Bricks may not be flipped, rotated, stacked or composited.
A general 2D endeme construction font designed to turn text into endemes, where the letters of each endeme are placed in each rectangle. With symbols used mostly for drawing within the grid.This is a clone of WordBuilder
By request, a "waffle stencil".
This is an E6x6 broken into nine 2x2 fields. The larger and the more precisely cut it is, the more readable it becomes!
At the end of October I decided to dive into the new Bricks 'Connect'. I started with the lowercase 's' & 'a'. Working out what the minimal size I could fontstruct it in, then expanded and condensed it from there to accomadate the rest of the glyths. You can still see these in the font above (Just before the Latin charachters. As I progressed I came to love the thin white gaps, and then tried to have every glyth with some element of the curved white gap in it. Some were more successful than others. As you can see, I have included the less preferred options at the end. I've also designed some of the final glyphs in illustrator, as it was impossible to have all of them with one white line, without help from an external app.
The most difficult glyphs to create and ultimately the most satisfying once completed were the 'V' and '~'.
I liked the look of final font so much, that I decided to create a whole family. Cableguynium 0 (which has Zero cables), CableGuynium 2 (which has 1-2 cables per glyth), and CableGuynium 3 (Which has 3-4 cables).
Unusually I struggled naming this font, I have early versions saved called Flowonica, Rubber Tyre, Ice Skater and Fibropticon, ..... eventually settling on CableGuynium as it was the most memorable.
ANY CRITICISM, GOOD OR BAD IS WELCOMED.
While walking through Glitch Forest, you spot a sudden movement behind the Sprite Trees. It's [EVIL_ANGATONIST]! With a twisted smile, s/he/it converts your words into text written in this font. ZOUNDS! How will you get through summer school now?
This was made to reproduce an amusing glitch found in MIDAS which caused insanely high ratings of 17.3×10^213 (17.3 septuagintillion). The glitch has since been fixed.
The current month seems to hold a meaning of threads: of fog, dew covered spiders' webs, barely-there things, feint perceptions defying scientific understanding and fine links with ancestors, to keep us in the present and enable open minds and caring souls to better the future. This abstract interpretation of Halloween has been designed to echo the traditionally mysterious mood to show the past (known glyphs, earlier FS bricks) linked in the present (on paper, in the FS previews, and using some of Meek's newest bricks I experiment with in this design) to create future (text will carry meaning to the reader, diversity of thought not experienced until after every glyph is finished, and beauty of text flow is visible only after it has been written). Totally within my personal plan for Night Pegasus' work: adventurous, alternative, divergent, different, exploring, experimental, unusual -- after all, the flying horse is free to visit any time any item or existence in this universe and any place in Fontstruct, to discover and weigh possibilities, to create its future from the past in it's present body and mind, and it does this cloaked in black as deepest night, undiscovered unless someone has their feelers tuned into mystery and taps into experiences of presence.
:.:.:.: Information to help you when using this font :.:.:.:
If a LC glyph follows a UC glyph: you need to use the space bar 6X to get the correct letter space (it will then match the natural spacing between LC); using only LC glyphs (or only UC glyphs) will give satisfactory text results as letter space is set by the programming. But you'll need to manually add the word space you want: between UC (or LC) words a minimum of 3 space taps for a just visible gap, use the space bar 6x for good spacing. Experiment!
Note: the full stop and comma have a line on the baseline to link with UC. There might be no need for a 'space' after those two marks even on LC? The apostrophy has a short line to link it to previous/following UC glyphs (note those link lines retain the meaning of the glyph when used with LC glyphs or an LC following an UC glyph).
SPACE BAR = a 1px space; tap 3x to get a small word space that's obvious
% key = a set of reasonably wide lines to match upper case verticals
_underscore = a space consisting of a long single line on base line only
I'm trying to figure out some diacritics before the 31st so this remains WIP
Experimental 25-segment display with some interesting geometry. :D
An experimental 15-segment display which looks rather like a fence.
There's no DE-FENSE against DE-FENCE!
See also:Lonewolves Guild
Nirvanite Fossil with round shapes changed to diamonds.
I think this one is the toughest to read in the family - even harder than Nirvanite Pixel. Oh well!This is a clone of Nirvanite Fossil
Pixelated demake of Nirvanite Fossil. It introduces more size variation than its predecessors, and proves even harder to read. The size variation was necessary to prevent these sprites from being too large and to make them more unique from the glyphs in Nirvanite Fossil.
Original size: 25pt (use multiples of this value for pixel perfection)
Alternate take on Nirvanite, this time with bullseyes rather than solid circles as the large segments.
This one is a lot more organic than its predecessor, but also a lot more confusing. Looks like clusters of alien tadpole eggs to me!This is a clone of Nirvanite
Pandora's Blocks is a new kind of box. A better box. A box that contains things unheard of in the world of humans, a box that dissolves problems and anxieties and casts them unto the wind, a box that turns the words you say and the thoughts you think into ambrosia. Do the right thing and don't not not de-un-open the box. There are bad things living in there.
You must repost this message on Facebook within 30 seconds. If you don't warn at least 12 people about the dangers of pixel fonts by tomorrow, your great-great-great-great-great-great-great-grandma will rise from the dead and raid your kitchen. She was a master Sandwichologist employed by Sir Francis Bacon himself. Repeat, DO NOT OPEN THE BOX.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away and modified to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Over time, this design has fairly well solidified itself as my favorite. I don't get to use it much, though!
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Another experiment. I made a grid out of the pinwheel shapes, then started drawing on it. Not sure why the bugged glyph count... hope nothing goes wrong...
Try viewing at 2x Pixel size to see how it is intended to look!
Type one of `|\^ then a letter to texture the background as well!
Type _ to create the blank pattern between letters.
Original size: 51pt (use multiples of this value for pixel perfection)
1. Alphabetic glyphs must fill the pinwheel grid space as much as possible.
2. The pinwheels must not touch any letter's perimeter line. Nor must they deviate from their formation, except when being deleted to make room for the perimeter lines.
3. 90-degree angles only.
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
Original size: 6.75pt (use multiples of this value for pixel perfection)
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
24-segment display. This one belongs to a small family called Calculatrix.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
An experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This one belongs to a small family called Calculatrix.
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).
A tribute to Belgian modernist artist "Jozef Peeters" (Antwerp, 1895 - 1960).
He is probably best known for contributions to legendary Belgian avant garde magazines "Het Overzicht" and "DeDriekhoek".
The alphabet I made is based on the letters seen on the folder art for his 1921 linocut portofolio.
(I made use of a couple of lower case letters to make slight variations similar as seen on the original artwork but most lower case are simply copied from the upper case letters.)
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
An original Art font that uses the tops, bottoms & sometimes middles of a font to communicate the character. This requires users to read texts as opposed to scanning them, but because visual cues are available it is still legible.
This font is Copyright 2018 & 2019 Doug Peters ( https://www.Doug-Peters.com/ or https://Dougs.Work/ ) and released as freeware under the SIL Open Font License. You are entitled to use this font however you want. Credit for my original work IS greatly appreciated.
Categories: Abstract, Art, Logotype, Poster/Display & Novelty
Type: Sans Serif Stencil
Web font: Yes
Commercial use: Any use, yes!
Derivatives: OK (please use a different reserved font name & update docs).
Fontstruct is this font's development home, though if development is occuring simultaneously, the available font may have a few errors as I work things out:
Short Link: https://w3n.us/blownoutdev
The official documented release font archive is on Font-Journal:
Short Link: https://w3n.us/blownout
Submitted to Google Fonts April 10th, 2018:
Short Link: https://w3n.us/1528
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A display typeface (probably best viewed small, I'm aware!) based upon some physical type I made from dark food colouring etched into sugar syrup. This was to represent the brief theme I picked of 'unstable', hence why all the characters are completely induvidual in size and shape. I have also published a second version which displays what happens when the food colouring bled into the sugar syrup.
A font which can be used to add a handrawn effect. The font evolved from me intially using toothpaste to create an alphabet and finding it effective , My aim was to try and recreate similair characteristics within my font. The tootpaste flicked off at the ends and collected in certain areas which created a really intersting typographical style. The lines are wobbly and unique on each letter as I wanted the font to have movement, energy and a bounce.
Taking the idea of "reverse" to a heady level of crazy ;) It's based on 'Solstice Wege'.
I know it's the clone of the WEGE version but it still took some time to flipand/reverse parts of each glyph to obtain an interesting visual without having something hopelessly messy ... I enjoyed flipping and reversing to deconstruct the original to get a disrupted look while maintaining aesthetics.3rd entry for the reversecompThis is a clone of n8 Solstice Wege
A neat language of combining letters to create even more unique characters. Based on some languages like Armenian. Work in progress.