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(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
Recreation of the pixel font from Capcom's "1942" (1984). Note that in game there are two number variants used - a regular one with a right-hand shadow, and a bold one; this recreation uses the latter. Only the characters present in the game's tile set have been included.
Presenting Capcom's 1943: The Battle of the Midway (aka. 1944, or 1943: The Battle of Valhalla), released in 1987 for the Arcade, and 1988 for the FC/NES. Those letters are similar to Gun.Smoke. Thus, it made a mistake because it supposed to be The Battle of midway, released in 1942 in movies.
An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
90年代の中解像度画面を意識した16x24ドット等幅フォントです。
他のツールで装飾することを前提に12x19のボックスに収めてデザインしています。
※640x480付近を意識した大きめフォントシリーズということで"31kHz"という冠を付けました。
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This is a 16x24 px monospace font designed for the medium resolution screens of the 90s arcade games.
It is designed to fit in a 12x19 box for later retouching.
mdl1_1624の太字版です。この太さでSmall Capsをやると詰まりすぎる感じになったので小文字の字形は大文字と同じにしてあります。
Bold version of mdl1_1624. (+1px bolder)
※640x480付近を意識した大きめフォントシリーズということで"31kHz"という冠を付けました。
This is a clone of 31kHz mdl1_1624mdl1_1624の細字バージョンです。基準の太さを2pxにしています。
Thin version of mdl1_1624.
※640x480付近を意識した大きめフォントシリーズということで"31kHz"という冠を付けました。
This is a clone of 31kHz mdl1_1624Strict monospaced 3x5 font. Reasonably legible and balanced. Includes upper- and lower-case, digits, punctuation, the whole lower half of CP437. Largely derived from Tom Thumb (MIT or CC-BY 3.0 or CC0 license): http://robey.lag.net/2010/01/23/tiny-monospace-font.html