Public transport & travel related icons. Most of these are designed to leave room above/below themselves for text while still fitting into a square canvas. So, they can more easily be used to create actual program icons, signs, etc.
This was my first icons font so it doesn't conform to the 10x10 standard I established later for fonts like Donjonikons...
A - Airplane
B - Bus
C - Cable Car
D - Dirigible
E - Escalator
F - "Phone" Sign
G - Gondola
H - Helicopter
I - "Parking" Sign
J - "Lost & Found" Sign
K - "Luggage Claim" Sign
L - Locomotive
M - Maglev/Monorail Train
N - "Infirmary" Sign
O - Ocean Liner
P - APC/Armored Car
Q - Bus (front view)
R - Rickshaw
S -Sailboat
T -Trolley
U - Riverboat/Ferry
V - Van
W - Taxi
X - Boxcar
Y - Bike/Scooter
Z - Zeppelin
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
10x10 fantasy- and RPG-related icons. The bigger they are, the better they look!
This is finished! I'm happy to hear out and possibly implement others' suggestions, though.
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A - Knight's Blade
B - Warrior's Shield
C - Paladin's Helmet
D - Samurai's Armour
E - Wizard's Potion
F - Thief's Keys
G - Monk's Rosary
H - Dwarf's Pickaxe
I - Necromancer's Scroll
J - Sorceress' Staff
K - Shaman's Totem (Spider)
L - Ninja's Glove
M - Assassin's Bow
N - Cleric's Holy Symbol
O - Viking's Hammer
P - Bandit's Buckler
Q - Barbarian's Axe
R - Druid's Mandrake
S - Priest's Altar
T - Jester's Crowns
U - Warlock's Book of Shadows
V - Witch's Lantern
W - Dancer's Lei
X - Hypnotist's Charm
Y - Miner's Hat
Z - Explorer's Map
a - Trapper's Caltrops
b - Demolitionist's Arsenal
c - Vampire Hunter's Boomerang
d - Herbalist's Bag
e - Archaeologist's Fossil
f - Goblin's War Trumpet
g - Gourmand's Platter
h - Musician's Harp
i - Gladiator's Net
j - Oracle's Beads
k - Bard's Singing Sword
l - Spelunker's Rope
m - Merchant's Abacus
n - Gambler's Dice
o - Siege Operator's Catapult
p - Aztec's Warclub (Macuahuitl)
q - Drunken Master's Jug
r - Fighter's Headband
s - Judge's Gavel
t - Guru's Meditation Balls
u - Dungeoneer's Folding Ladder
v - Moneychanger's Scales
w - Cultist's Altar
x - Magician's Hat
y - Friar's Cross
z - Fisher's Harpoon
0 - Skeleton
1 - Kobold
2 - Goblin
3 - Bone Dragon
4 - Pumpkin Head
5 - Slime
6 - Vampire
7 - Imp
8 - Dragon
9 - Mimic
. - Chest
, - Pile of Loot
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See also: Donjon16, Militaricons, Travelicons
Military and wargame related icons. The 4 stars are meant to represent a player number. Erase the stars to make pieces for Players 1, 2, and 3.
Got a request or idea? Let me know. Feel free to use these in any games you're creating!
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A - Tank
B - Anti-Aircraft Gun
C - Jet Fighter
D - Stealth Bomber
E - Battle/Explosion
F - Big Explosion/Nuclear Explosion
G - Missile Truck/Mobile Launcher
H - Flying Cross Medal - for distinguished aviators
I - Strategic Map
J - Military Convoy Truck
K - Bullets
L - Shells
M - Bombs
N - Strike Zone
O - Sm. Helicopter
P - Surface-to-Air Radar
Q - Surface-to-Surface Radar
R - Infantry Section
S - Civilians
T - ICBMs
U - Radar/Comms Coverage Area
V - APC
W - POWs
X - Opposing Forces
Y - Navy & Marine Corps Medal - for noncombat heroism
Z - Communications Satellite
a - Reconaissance Satellite
b - Weapon Satellite
c - Satellite Array
d - Patrol Boat
e - Frigate
f - Destroyer
g - Aircraft Carrier
h - Submarine
i - Mines
j - Depth Charges
k - Artillery
l - Artillery Division
m - Mechanized Infantry
n - AWACS/Early-Warning Aircraft
o - Fortifications
p - Trenches
q - Terrain (Road)
r - Terrain (Woodland)
s - Terrain (Mountain)
t - Terrain (Mountain Range)
u - Terrain (Calm Seas)
v - Terrain (Rough Seas)
w - Terrain (Desert/Sand)
x - Terrain (Wetlands/Mud)
y - Terrain (Hills)
z - Terrain (Lake/River)
. - Falling Bomb
, - Transport/Cargo Plane
0-9 - Stencil Numerals
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See also: Donjonikons, Travelicons
Version 1.1: Several glyphs (BKMRWXkmwx38&{}µÆæß³Œœ™) were edited for readability and þ was edited to distinguish it from Þ.
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A font made for a friend's board game!
This gives me a strong "film credits" feeling with its high impact and simple geometry.
Version 1.1: Improved and shrank the tokens so that they can fit into the corner of an unflipped tile.
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This is a set of tiles that can be used to create mockups and pieces for the Piecepack board gaming system. Dice not included!
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26 tiles (UPPERCASE) - ABCDEFGHIJKLMNOPQRSTUVWXYZ
12 token designs (lowercase) -abcdefghijkl
10 pawn designs (numbers) - 1234567890
Included are reverse sides as well as wildcard/Joker sides (normally not present in Piecepack). These are always the last two in each series.
A font wherein each glyph is depicted through the placement of exactly 5 pixels on a 5x5 grid. This was inspired by basketball where only 5 players per team are on the court at once.
I feel these glyphs could be useful for board games since it takes very few pieces to render these shapes.
- WORK IN PROGRESS -
A font for making hexagonal grids and maps.
You can make a map which is infinitely wide and up to 6 rows tall. This will increase to 26 rows tall once I figure out why the spacing breaks down after 6. Once this problem is solved, I'll begin adding setpieces and more tile variations!
13SEP2018: I never did figure out a way to stop the spacing from breaking down. No matter where I place the 7th row or how I alter the spacing, it's always out of place...
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- INSTRUCTIONS -
Type starting with a or A, then b or B, up through fF, to build a column.
Once the map is as tall as you want it, repeat these letters to make the next column.
Use UPPER CASE to create land/floors and lower case to create water/walls.
"A" or "a" must be present in each sequence and each letter must be in its proper place and order for the map to generate properly. Making of irregular maps is possible, but it takes some cleverness to get them to look even. This problem seems to be insurmountable, sorry!
Use six spaces to create a void with the same width as a hex...
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- MAPS TO TRY -
(Copy one, scroll up to the preview & use View -> "User Input" -> Ctrl+V)
1. Plains: ABCDEFABCDEFABCDEFABCDEFABCDEFABCDEFABCDEF
2. River & Pond: ABCDEFabcdEFABCDefABCDEFABcdEFAbcDEFABCDEF
3. Small Maze: aBCdeFABCDEfabcDEfABcdEfaBCDEFabcDefABCdEf
4. Honeycomb: AbCdEfABCDEFAbCdEfABCDEFAbCdEfABCDEFAbCdEf
5. Space: abcdefabcdEfabcdefaBCDefaBCDefabCdefabcdef
6. Coastline: abcdefABcdefABCdefABCDefABCDEfABCDEFABCDEF
7. Stripes: abcdefABCDEFabcdefABCDEFabcdefABCDEFabcdef
8. Broken Terrain: ABA ACDFABCDEFABEABCDEF
9: Yin Yang: AbcdefAbcDefAbcdefABcDefABCDEfABcDEfABCDEf
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Using antialiasing broke the tile arrangements in my graphics software. You may be luckier, but I recommend having both antialiasing and kerning turned OFF.
Have fun!
Version 1.1: Narrowed the numerals and uppercase letters by 1/2 brick.
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Font made for the card text in War of the Knockoffs II. Highly legible down to about 7pt.
This is a compromise design in many ways due to the small grid size... it may be iterated more...
This is a clone