Recreation of the small pixel font from the japanese release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The "U" is also different, and the font lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force (Small)Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the japanese release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The font also lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force II (Small)Recreation of the small pixel font from the european/north american release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Megasoft/Sega's "Shinobi III: Return of the Ninja Master" (aka "The Super Shinobi II", 1993) on the Sega Mega Drive/Genesis.
Note that, for visual consistency, the ";" character has been shifted one pixel lower. The game uses two different single quote characters, but only the most distinctive has been used.
For completeness, a custom ">" character has been added. Otherwise, only the characters present in the game's tile set have been included.
Apologies about the terrible monospace mastering before! Spacing is reduced and is made to look better than the original. Unfortunately, the long letters (“M” and “W”) will stick to the letter next to it.
This is a clone of Sonic HUD Globalspaced 1.1Recreation of the main pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the large (16x16) pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2Recreation of the regular pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for intro animation, and on the end-of-level stats screen. The game also includes a custom compound character for "'s" (apostrophe followed by an "s") - this has not been recreated here as it lacks an appropriate unicode code point.
Only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for start screen, mission briefings, and end credits.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Streets of Rage" (aka "Bare Knuckle", 1991) on the Sega Mega Drive. Only the characters used in the game have been included.
Minor update 2 Dec 2018: referring back to the actual tile set in the game's ROM, added the "?" and apostrophe, and corrected ":" and ";"
Recreation of the small pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Factor 5's "Super Turrican" (1992) on the SNES and "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the (more complete) recreation for Turrican / Turrican II on the Amiga.
Only the characters presents in the game's tile set have been included.
Recreation of the main pixel font from Bullfrog's "Syndicate" (1994) on the Sega Mega Drive/Genesis.
Compared to the Amiga/Atari ST/PC version, the console version is monospaced, with wider characters that make better use of the 8×8 tiles.
Compared to the SNES version, there are differences in the "M" and "W", the chopped-off "Z" has been corrected, and the punctuation marks and arrows are different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Bits Studio/Flying Edge's "Terminator 2: Judgement Day" (1991) on the Sega Mega Drive. In game, the font uses a subtle form of antialiasing on the top-left-most pixel, which has been omitted from this recreation. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Clockwork Tortoise's Sega CD / Mega CD version of "The Adventures of Batman & Robin" (1995) on the Sega Mega Drive / Genesis.
The font is used for the title screen and end credits. Note the one lowercase "c", needed for the credit for background artist "Rae McCarson".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the Sega Mega Drive/Genesis, Sega Master System, and the SNES.
Note that the SNES version has a different copyright symbol. This recreation only includes the copyright symbol from the Sega versions.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Technosoft's "Thunder Force III" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Thunder Force III (Sega Mega Drive)Recreation of the secondary pixel font from Technosoft's "Thunder Force III" (1990) on the Sega Mega Drive/Genesis.
This font is used in the final score screen and the end credits.
Only the characters present in the game's tile set have been included.