Recreation of the pixel font from SIMS' "Master of Darkness" (aka "Vampire: Master of Darkness", "In the Wake of Vampire", 1993) on the Sega Master System.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "G.I. Joe" (1992).
At its core, the game is a revised and expanded version of "Devastators" (1988), and the font is almost identical - with subtly different spacing, and a few extra punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of DevastatorsRecreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Tatsumi's "Big Fight: Big Trouble in the Atlantic Ocean" (1992).
The tile set contains a full set of hiragana and katakana, but as the game does not use them (with the exception of the CJK quotation marks U+300C and U+300D, which are used - confusingly - to quote english dialogue in the end cinematic), these have not been added here.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Naxat/Compile's "Spriggan Mark 2: Re-Terraform Project" (1992) on the PC Engine.
This font, used in the game's options screen, is mostly the same as the font used in the first "Spriggan" (1991), but it adds a whole new lowercase (though it has an oddly mismatched baseline) and replaces some of the punctuation characters.
Note the addition of the stylised "A" - which doesn't seem to be used in-game, but is likely a remnant/carry-over from Compile's "Aleste" (1988) - mapped to "greek capital letter alpha" (U+0391).
Only the characters present in the game's tile set have been included.
This is a clone of SprigganRecreation of the pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Very similar to the font used in "IronSword: Wizards & Warriors II" (1989), but with a subtly modified "Q", and different punctuation and numbers.
Only the characters present in the game's tile set have been included.
This is a clone of IronSword: Wizards & Warriors IIRecreation of the pixel font from Atlus' "BlaZeon" (1992).
In the game, the lowercase is only used for the end credits, but is missing the "j", "q", and "z". This recreation also adds the missing characters. Apart from that only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' port of "BlaZeon: The Bio-Cyborg Challenge" (1992) on the SNES.
Compared to the arcade version, the port has a complete lowercase and additional punctuation and special characters, though neither are used in the game itself (and the port does not have any end credits, where the arcade version used the lowercase). Note that the lowercase characters with descenders ("g", "j", "p", "q", "y") are inexplicably moved down by 1px, and the "l" is one pixel taller than in the arcade version.
Only the characters present in the game's tile set have been included.
This is a clone of BlaZeonRecreation of the pixel font from Tecmo's "Final Star Force" (1992).
At its core, it's the same that they used for "Ninja Gaiden" (aka "Shadow Warriors", 1988), but with additional punctuation/special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden / Shadow WarriorsRecreation of the small pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Westone/Hudson Soft's "Riot Zone" (aka "Crest of Wolf", 1992) on the PC Engine CD/TurboGrafx-CD.
Note the lowercase "r" which includes the period/full stop, and is used exclusively for the name/healthbar of two enemies – "Mr. Lee" and "Bruiser Jr."
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Extended Play Productions' "Chakan: The Forever Man" (1992) on the Sega Mega Drive/Genesis.
With the exception of the single quote/apostrophe, only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for start screen, mission briefings, and end credits.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Capcom's "The Magical Quest starring Mickey Mouse" (1992) on the SNES.
Very similar to the classic Capcom font as used in "Knights of the Round" (1991), but with a few subtle tweaks.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.