One of the more eccentric fonts in GEOS on the Commodore 64 was Elmwood, released in FontPack 1. This was the only font larger than 24 point, clocking in at 36. Figuring it'd be a fairly easy challenge to port over to FontStruct, here it is. (The Commodore charsets can become a bit repetitive after a while.)
Uridium by Andrew Braybrook for the Commodore 64 (and various other platforms). I've managed to interpret the graphic tiles to reproduce the letter set from the title screen, HUD, high scores etc. as a font. I thought the capitals were too wide but was my imagination (and the screen grab I took of the charset!).
Have done some cool interpretations of punctuation... and a few glyphs for you:
` for Colour
~ for Black & White
^ for Player
| for Joystick
} for Ship Remaining
{ for mystery... try it and see!
Wizard, platform game for the Commodore 64. This font replicates its pixelled medieval character set at its usual size. After first doing a monospaced version, cloned it to make a proportional font and have tried to set reasonable kerning of character pairs. Some redefined characters in the game also appear here...
This is a cloneWizard of Wor. I noticed it had an interesting double-height font on the Commodore 64, where letters are combinations of a top and bottom half. I've fudged things a bit to fill the bog-standard ASCII set.
I've added the six character sprites, facing left and right. Here's how to generate them.
Burwor: Alt-0161 and Alt-0171
Garwor: Alt-0162 and Alt-0172
Thorwor: Alt-0163 and Alt-0173
Worrior (Player): Alt-0164 and Alt-0174
Worluk: Alt-0165 and Alt-0175
Wizard of Wor: Alt-0166 and Alt-0176
Alternate character set (to standard CBM) from Rolf Harris' Picture Builder. Given Rolf's incarceration for sex offences, I chose to name the font "Wobble Board" after the musical instrument he devised in 1959.
Lower case is pixeled, upper case is me experimenting with the blocks (first time I've used block-stacking). This character set didn't use punctuation, it was designed for building pictures character by character; I've preserved a couple of the graphic characters, but also imagined a few glyphs based on the thick lettering style. I like the look of these thick letters with proportional spacing so that's what we have.
The hash symbol (#) can be used to build a brick wall.
I found a font rip from "Footballer of the Year" and the upper case letters were identical to Gauntlet, so I took the lower case ones and added them. Have called it "Gauntlet Potion" as "Gauntlet Deeper Dungeons" was too long. I don't really care for the lower case letters that much... it's here if anyone wants it for variety.
This is a clone of GauntletStern from GEOS FontPack PLUS on the Commodore 64. Script font with joins. I haven't done more than basic kerning on this so it may be a bit "rough" in places. Still, it's the full basic ASCII set, and it's easier to read than Mistral.
Spook, part of GEOS FontPack PLUS.
There's a lot of horror and Hallowe'en themed fonts out there... here's another to join the plethora. I liked this one back in the day for its adornment with bats, but when recreating it here in FontStruct I got an appreciation for how the pixels are randomly missing and look like a mummy's tattered rags.
The original didn't have much punctuation, I've added very little here - mainly quote marks and a dollar sign. It'll be good for headlines and banners though, if you don't mind the pixellation :)
Next trick will be to make a glyph of the Ghostbusters logo to go into it, like I did with the Font Editor many years ago...
Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.
Temple of Apshai was the first game published by Epyx, back in 1979 when they were called Automated Simulations. A trilogy of Apshai games came out on Commodore 64 in 1985 and this font is taken from that. Now you can mix 8-bit with RPG.
Latimer. Originally provided in GEOS FontPack PLUS. Not one of my favourite fonts back in the day (i.e. when I was 13) but unique enough that it warrants a FontStruction. And it seems to have brushed up pretty well. I've added extra characters so it fills out the base ASCII set.
The original had some quirks: some letters didn't touch the baseline, some uneven glyphs, some below the baseline, lowercase all sat one pixel higher etc. I've tried to correct for these. Lower case letters J, S, U, T are all as originally set, whereas upper case are all corrected.
University font from GEOS for the Commodore 64. This was one of the default fonts included with GEOS and GeoWrite. I think it's based on one of Susan Kare's Mac fonts, can't remember which one. Elegant and may even work its way back into regular use for me...
Lewis from GEOS FontPack PLUS for the Commodore 64.
Another Old West font... normally I don't care much for them, I never warmed to Playbill. Lewis feels like it's got a bit more space - almost a cross between Playbill and Italian Print.
Well, it's been a while, work has ramped up during this school term. I never complain about that though. I'd rather be busy with work I'm comfortable doing. But I digress.
This font is Spruce, as seen in GEOS FontPack PLUS on the Commodore 64. Not sure whether you'd call this stencilled or segmented. It's got an odd set of descenders, and I've corrected some glyps so they're symmetrical top and bottom, even if that gives them ascenders. This may not spruce up your font collection as such (groan)...
Flints is a font from GEOS FontPack PLUS on the Commodore 64.
Odd backward-leaning characters. Kerning not quite right in places, any suggestions welcome. I deliberate made the spacing 1 pixel looser than default, to try and match the original's feel.
Yet another GEOS font! This is a recreation of Venetian from FontPack PLUS, which was a 24-point font. It had its own inherent imperfections, some of them I fixed, others I haven't... decide for yourself if it's good or not. I haven't kerned anything either. Spacing was 4 pixels between characters in the original.
And why the name? Venetian blinds! I decided not to rename it "Venice" here because there's other fonts with that name.
Well, it's been a while because I've run out of fonts I want to convert/build. This one is LeConte from GEOS on the Commodore 64. It is pretty much a clone of Susan Kare's Chicago for the Apple systems, so you can use it as a pixelly Apple font in your works.
Wouldn't have minded redoing this with curves, but decided on going with full retro pixelled corners, as that's my main schtick.
Where in the World is Carmen Sandiego? Many of us asked that back in the 1980s as we learned our international geography through a computer game. If you played it on the Commodore 64, this is the font used on the computer readouts, and yes it was proportionally spaced! Which would be why it wasn't resource-ripped before. I had enough screen shots to work with, then worked out what the missing punctuation marks might look like.
Visitors is taken from 'V' - The Video Game, based on the 'V' TV series of the early 1980s. Yeah, the one with the lizard people infiltrating humanity, that's it. I put in some angle parts because I didn't want the M and W to look like deformed Hs. Might just add extra "columns" in the glyphs to keep it pixellised. This is the whole character set, plus a few extra characters to build your own pulse line. Have fun
Character set from Impossible Mission loading screen on the Commodore 64. Original contained glyphs for A-Z capitals and digits 1984 only.
Have used some of the angular blocks to create smoother characters, while using the original pixelled versions for lower case. This could do with some extra work to improve it, if anyone else wants to have a go then feel free to clone it :)
This is a clone