Recreation of the pixel font from Technōs/Acclaim's "Double Dragon III: The Rosetta Stone" (aka "Double Dragon III: The Sacred Stones", 1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the Japanese version uses a different/thin exclamation mark. This recreation only includes the bold version of the exclamation mark used in the European and US versions.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Recreation of the bold variant pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Includes the punctuation/special characters from the regular (non-bold) dialog version. Only the characters present in the game's tile set have been included.
This is a clone of Code Name: Viper (NES)Recreation of the pixel font from Rare/Nintendo's "Cobra Triangle" (1988) on the NES. Fairly standard, but with some interesting details in the "Q", "S", "Y", "5" and "9". Only the characters present in the game's tile set have been included.
Presenting Jaleco's Astyanax, released in 1989 for the Famicom, and 1990 for the NES. This font is similar to Totally Rad. Go check it out. Totally Rad was made by Patrick H. Lauke.
Presenting Konami's Parodius (aka. Parodius Da!) released in 1990 for the Famicom, and 1992 for the NES. This font is similar to Formula 1 Sensation.
This is a clone of Formula 1 SensationPresenting dB-SOFT and Nintendo's Layla, (aka., (hacked version of layla, Layla: The Iris Missions)), released in 1986.
Welp, no more time to make japanese fonts, I'm so very bored at making japanese fonts.
Presenting Irem's Spelunker II Released in 1987, which was Licensed from Broderbund.
This is a clone of Splatterhouse: Wanpaku Graffiti (FC)Presenting Coconuts Japan and Color Dreams's I love softball, released in 1989. This font is similar to Grand master and Insector X.
This is a clone of Insector XPresenting Tierheit and Sunsoft's Pescatore (Prototype), released in 1991.
Presenting Namco's Space Time-Hero Debias released on November 27, 1987. This is originally created by a mistake of NBABABAFONTNES, so i decided to recreate it. If you download this font, you are typing it with power. If you clone this font, it's ok. You are allowed to. Comment something about it folks.
it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Tokuma Shoten/Telenet Japan's "Valis" (aka "Mugen Senshi Valis", 1987) on the Nintendo Famicom.
The font includes an almost complete set of hiragana, as well as a handful of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the dialog pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Only the characters present in the game's tile set have been included.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Not to be confused with the 1990 Game Font, Wagyan Land 2
This is a clone of Space Time-Hero: Legend DebiasNo Konami code is required for the usage of this font. You may not get 30 lives with this font inspired by Konami's Contra series, but this will be a font you'll enjoy using, retro gaming fans! Enjoy!
This is a clone of Super Mario Bros. NESRecreation of the primary pixel font from Sunsoft's "Gremlins 2: The New Batch" (1990) on the NES, used primarily in the shop sequences.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.