Recreation of the pixel font from Square's "Rad Racer" (aka "Highway Star", 1987) on the NES.
This font includes special characters for "black right-pointing double triangle" (U+23E9), box drawing characters (U+2500, U+2502, U+256D - U+2570), and "beamed eigth notes" (U+266B).
The original font was incomplete - this recreation includes the addition of custom characters for "J", "X" and "Z" that attempt to match the same style. Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs' "Nekketsu Kōkō Dodgeball Bu" (aka "Super Dodge Ball", 1988) on the NES/Famicom.
The latin characters differ from the North American release.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Winkysoft/Banpresto's "Denjin Makai" (1994), which was reused in the sequel "Guardians" (aka "Denjin Makai II", 1995). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System / Toei Animation's "Hokuto no Ken" (1986) on the Nintendo Famicom.
The original only has a partial alphabet - this recreation includes custom "Q", "W", and "X" characters to make it complete. Beyond these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System/Toei Animation's "Fist of the North Star" (aka "Hokuto no Ken 2: Seikimatsu Kyūseishu Densetsu", 1987) on the NES/Famicom.
The font includes an almost complete set of katakana characters. The missing glyphs have been added here, trying to keep the same style. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Apart from the few katakana additions, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Totally Rad" (aka "Magic John", 1990) on the NES/Famicom.
The font includes a complete set of hiragana characters, but only a limited/partial set of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Willow" (1989) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Presenting Taito's Insector X, released in 1990. This font is same to Grand Master, and Similar to I love Softball.
There was no glyphs latin on Patrick H. Lauke Redux's font so go check it out: https://fontstruct.com/fontstructions/show/1644314/akumajo-densetsu-nes
I used to clone them, so I can help Patrick Lauke to complete this font with letters on it.
This is a clone of Akumajō Densetsu (NES)Presenting Hudson Soft's Lode Runner, released in 1984, and 1983 for Doug Smith for the Nintendo Entertainment System. This game is sequel to bomberman, released in 1985 for the Family Computer, and released in 1987 for the Nintendo Entertainment System. Also Lode Runner is related to Championship Lode Runner, released in 1984 for the Family Computer. Championship Lode Runner was published by hudson soft since 1984, and Lode Runner Series are under license from broderbund. After that, the Lode Runner Series are licensed for Broderbund Software for Nintendo Entertainment System. The Lode Runner series are licensed by Nintendo of America in Nintendo Entertainment system. The Bomberman ending screen was shown to the Lode Runner Series to play.
A clone of Bandai's Dragon Power (NES) Released in 1986. Presenting Bandai's Chubby Cherub for USA, and Obake No Q Tarou: Wan Wan Panic, Both Released in 1985.
This is a clone of Dragon Power (NES)"Aww, I guess I am all on my own, huh!!" Hero, translated, vgmuseum, 1987
Presenting Namco's Jikuu Yuuden: Debias, released in 1987!
This is a clone of Spelunker II: Yuusha e no chosen