The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESClone of The Video Arcade Game Font. The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This is a clone of The Video Arcade Game FontRecreation of the large pixel font from Taito's "Darius" (1987), also reused in "Darius II" (1989).
In the tile set for "Darius", the "$" was missing a few pixels - this was addressed in "Darius II", and this recreation contains the dollar sign from the latter version.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Taito's "Operation Wolf" (1987). With the exception of an additional ";", all other characters are recreated here as they are present in the game's tile set (despite their slightly odd/inconsistent vertical positioning).
Recreation of the pixel font used in the Capcom classic "Ghosts 'n Goblins" (1985). The slightly odd vertical spacing of some of the punctuation marks has been retained as it appears in the game. Note the special characters mapped to their respective unicode points: !! "double exclamation mark" (U+203C), ?! "question exclamation mark" (U+2048) and "heavy black heart" (U+2764).
Recreation of the pixel font used in early UPL games: the alphanumeric characters were first introduced in "Nova 2001" (1983) and the punctuation/special characters were added starting with "Ninja Kid" (1984). It at first appears like a copy of Namco's "Xevious" (1982), but has enough variation to be considered a stand-alone font in its own right. The font was further used - with some minor change to the punctuation - in "Raiders5" (1985) and "Ninja Kid II" (1987).
Recreation of the primary pixel font from Taito's "Darius Force" (aka "Super Nova", 1993) on the SNES.
Note the cursor/square character, mapped to "black large square" (U+2B1B).
Only the characters present in the game's tile set have been included.