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Recreation of the pixel font from Universal's "Cheeky Mouse" (1980). Note the thin "C", excessively wide "M" and "W" (which results in an awkward butting-up of most following characters), and the missing pixel in the numeral "0" which differentiate this from later forms of this font, such as the one used in "Devil Zone" (1980). Only the characters present in the game's tile set have been included.
This is a clone of Devil ZoneRecreation of the pixel font from TAD Corporation's "Toki" (1989), which was later used in "Blood Bros." (1990). Only the characters present in the game's tile set have been included.
This is a clone of LegionnaireRecreation of the pixel font from the arcade version of Capcom's "LED Storm Rally 2011" (1988). Note that this is different from the font used in the more common "LED Storm" (aka "Mad Gear", 1988) variant of the game. Only the characters present in the game's tile set have been included.
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
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Original size: 7.5pt (use multiples of this value for pixel perfection)
Recreation of the pixel font from Dooyong's "Blue Hawk" (1993) - an almost complete replica of the classic Capcom font from games such as "Street Fighter II". Only the characters present in the game's tile set have been included.
Based on the 1981 Lady Bug game typeface. Lady Bug is an insect-themed maze chase video game produced by Universal Entertainment and released in arcades in 1981.[3] Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used.
https://fall-from-typeface.tumblr.com/post/648999913275965440/lady-bug-1981
Recreation of the pixel font from Winkysoft/Banpresto's "Denjin Makai" (1994), which was reused in the sequel "Guardians" (aka "Denjin Makai II", 1995). Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Data East's "Shackled" (aka "Breywood", 1986).
This font is used primarily for the highscore screen. While each character uses four 8×8 tiles, in game the width of the characters is tweaked so that they're only 12 pixels wide (except for the three letters used for the highscore name itself, which use the full 16 pixel width), which is what this recreation uses.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sun Electronics/Sunsoft's "Markham" (1983).
This font is used in other games of the same era from this developer - "Arabian" (1983), "BanBam" (1984), "Strength & Skill" (1984), "Farmers Rebellion" (1985).
Only the characters present in the game's tile set have been included.
Rolling Thunder 2 is the sequel to Rolling thunder. Go check it out. It's created by Patrick H. Lauke (redux)
Presenting Namco's Rolling Thunder, released in 1986 for the arcade, and 1989 for the NES/Famicom. This font is similar to Mappy Kids.