Recreation of one of the pixel fonts from Beam Software/Playmates Interactive's "Jim Lee's WildC.A.T.S.: Covert Action Teams" (1995) for the SNES.
This font is used primarily for the enemy names during the game.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from GameTek's "Brutal: Paws of Fury" (1994) on the SNES.
Note the "yin yang" symbol (U+262F) and the partial set of accented characters.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the Sega Mega Drive/Genesis, Sega Master System, and the SNES.
Note that the SNES version has a different copyright symbol. This recreation only includes the copyright symbol from the Sega versions.
Only the characters present in the game's tile set have been included.
Recreation of the additional pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the SNES.
This font is used for the options menu, and the in-game score/status bar.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Factor 5's "Super Turrican" (1992) on the SNES and "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the (more complete) recreation for Turrican / Turrican II on the Amiga.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Ocean Software/Factor 5's "Super Turrican 2" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
Only the characters present in the game's tile set have been included.
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the pixel font from Capcom's "Marvel Super Heroes in War of the Gems" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the main proportional pixel font from Ape Inc./Hal Laboratory's "EarthBound" (1994) on the SNES.
Note the superscript double zeroes have been mapped to "horizontal ellipsis" (U+2026).
Only the characters present in the game's tile set have been included.
Recreation of the main monospaced pixel font from Ape Inc./Hal Laboratory's "Mother 2: Gīgu no Gyakushū" ("MOTHER2ギーグの逆襲", 1994) on the Super Famicom/SNES.
This is notably different from the proportional font used in the western release, EarthBound.
The font includes an almost complete set of hiragana and katakana characters.
Note the superscript double zeroes have been mapped to the em dash (U+2015).
Only the characters present in the game's tile set have been included.
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Recreation of the main pixel font from Bullfrog's "Syndicate" (1994) on the SNES.
Compared to the Amiga/Atari ST/PC version, the console version is monospaced, with wider characters that make better use of the 8×8 tiles.
Note the characters for the "A", "X", and "Y" controller buttons, which have been mapped to "enclosed alphanumerics" (U+24B6, U+24CD, and U+24CE respectively). Also note the weirdly chopped off "Z".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Pop'n TwinBee" (1993) on the SNES.
The same font (with a few extra characters like the "%", "×" and "/", which have been added here as well), was used in the follow-up "Pop'n TwinBee: Rainbow Bell Adventures" (1994).
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Turrican / Turrican IIRecreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
Only the characters present in the game's tile set have been included.
Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro Trans) (SNES)