Large font used in numerous Atari video arcade games, 1984-1987. As the original font uses three different colors for a font-smoothing effect, I attempted to replicate it in two-color by using differently-sized squares. Not sure how well that works; as such, any suggestions are welcome. Best below 20 pt.
Font from Betrayal At Krondor, (C) 1993 Dynamix / Sierra On-Line. Bitmap typeface that starts and ends most chapters in the greatest computer RPG of all time, "Betrayal At Krondor". Now 100% accurate, thanks to Flowswitch at the xBAK forum. Based on "Venice" by Bill Atkinson (one of the the original Macintosh system fonts) and "Naples" from EA's 'Deluxe Paint II Enhanced'.
Another favorite computer RPG: Old English font from Betrayal In Antara, (C) 1997 Sierra On-Line. Sierra Resource File Tags: "8.fon" ; "501.fon" ; "4210.fon". Kerning is from "501.fon", which appears to be only found in Betrayal In Antara. Numerals (except 3 & 8) are from "4210.fon", found in Torin's Passage, (C) 1995 Sierra On-Line. Numerals 3 & 8 are designed by Goatmeal.
The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
Clone of LucasArts SCUMM - Menu. Shadow of the Menu font used for two-tone effects in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Some characters have been modified for a better presentation.
This is a cloneClone of Thunder Cross. Font from Thunder Cross, (C) 1988 Konami, and its sequel, Thunder Cross II, (C) 1991 Konami
This is a clone of Thunder CrossClone of LucasArts SCUMM - Outline. Solid typeface used in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts. Now you can fill in the outline version!
This is a clone of LucasArts SCUMM - OutlineBased on typeface used in Intellivision games by Mattel Electronics, and the True Type Font "Intellect", v1.0 (C)1999 by Jaysun of "The Intellivision G-Spot". 2020 update consulted several GROM font data images from various AtariAge forum postings. 2023 update corrected the Apostrophe spacing, plus non-standard Left & Right Single Quotes.
Clone of The Video Arcade Game Font. The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This is a clone of The Video Arcade Game FontClone of Rygar. Font from Rygar, (C) 1986 Tecmo, Ltd. Modified the comma and apostrophy; they are incorrect (comma is 1 pixel higher than the apostrophy) and too similar in the game. Includes alternate A, alternate E, the large Period, the incorrect Comma and the incorrect Apostrophy. << See Attached Picture >>
This is a clone of RygarClone of Last Mission. Font from Last Mission, (C) 1986 Data East USA, Inc.
This is a clone of Last MissionClone of SRD Mission. Font from S.R.D. Mission, (C) 1986 Taito Corp
This is a clone of SRD Mission