Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.
Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.
Recreation of the pixel font from Gargoyle Games/Elite Systems' "ThunderCats - The Lost Eye of Thundera" (1987) on the Amstrad CPC and ZX Spectrum.
The same font was also used in Gargoyle Games' "Hydrofool" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Julian Gollop/Target Games' "Laser Squad" (1988) on the Amstrad CPC, ZX Spectrum, Commodore 64, and MSX.
This font is simply a double-height version of the regular font.
Only the characters present in the game's tile set have been included.
This is a clone of Laser SquadRecreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the Amstrad CPC.
This font is also used for the credits on the ZX Spectrum version, but otherwise a fatter version is used anywhere else in the game.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Amstrad CPC and ZX Spectrum versions of the Gargoyle Games/Elite platformer "Scooby Doo in the Castle Mystery" (1986). Only the characters used in the game have been included, with a few minor tweaks to fix the uneven baseline of some of the special characters.
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.
ZX82 ABCDEFG: a bicolor drolatique font generator
[dpla's ZX Spectrum edition – version 1.0 or ROIAOAIO]
294 visible text characters, in 'Extended ASCII' (U0020-FF) and a few beyond.
7 code pages (CP) to switch from, and 48 cells left unassigned (in CP 4 to 6).
Feel free to add your private glyphs, provided you retain the original mapping;
you may replace them with invisible formatting controls (e.g. for animations).
The CP switches are 7 visible control characters, applied once or indefinitely,
that is: K/B/R/M/G/C/Y → temporary; KY/BY/RY/MY/GY/CY/YY → permanent.
Please, bear in mind that my main mapping (CP 0) is based on our 6 vowels,
contrary to A-Z substitutions (like David B. Kelley's "6-Color Binary Alphabet").
This implementation uses 7 colors in ascending RGB on a white background
(hence my title: a 8-bit allusion to the ZX Spectrum Ink and Paper on screen).
Example: "Hello·world!" = "BY K RM RK MM MM GK •CR GK GM MM BM KK"
where the letters = their abbreviated color (0-6), and 'Space' / "•" = White (7).
Typically on a display, you can resort to a pair of characters (any block / bar)
but you can use the material of your choice (e.g. balloons, the air being "W"),
even derivate in color (symbols), size (micro), view (vector, 3D), language…
Script & mapping: copyright © 2014-2018 dpla; else: under CC BY-NC-SA 4.0.
dpla.fr/fonts/7-color